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CL v3 new PEQ
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<blockquote data-quote="Andrew Broughton" data-source="post: 139468" data-attributes="member: 318"><p>Re: CL v3 new PEQ</p><p></p><p></p><p>It's easier for me when you have lots of scenes and a player goes back and forth between instruments to use inserts rather than un-safeing eqs and preamps and messing around with global paste.</p><p></p><p>That, in addition to not allowing inserts to patch to Dante and a (seeming) bug where an insert return sometimes can and sometimes cannot return to a different channel than the send or return to more than one channel, and then as well no pre-on pick point for inserts are some things I hope they can rectify with a future update.</p></blockquote><p></p>
[QUOTE="Andrew Broughton, post: 139468, member: 318"] Re: CL v3 new PEQ It's easier for me when you have lots of scenes and a player goes back and forth between instruments to use inserts rather than un-safeing eqs and preamps and messing around with global paste. That, in addition to not allowing inserts to patch to Dante and a (seeming) bug where an insert return sometimes can and sometimes cannot return to a different channel than the send or return to more than one channel, and then as well no pre-on pick point for inserts are some things I hope they can rectify with a future update. [/QUOTE]
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