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Digico SD9 firmware update
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<blockquote data-quote="Rob Timmerman" data-source="post: 73078" data-attributes="member: 172"><p>Re: Digico SD9 firmware update</p><p></p><p></p><p></p><p>Because the amps and system DSP are built into modern digital audio consoles? </p><p></p><p>Modern lighting consoles include fairly sophisticated effects engines (generating the values in real time), for often thousands of control channels. For the software end of things, there's actually quite a bit of similarity in the complexity of the control between lighting and sound consoles: </p><p></p><p>numerous control channels</p><p>multiple parmeters per control channel (EQ, routing, dynamics processing vs. color, beam, internsity, position)</p><p>assignable effects engines (reverb, delay vs. motion and color/beam effects)</p><p>flexible patching</p><p>fewer physical UI elements than control channels</p><p>&c.</p></blockquote><p></p>
[QUOTE="Rob Timmerman, post: 73078, member: 172"] Re: Digico SD9 firmware update Because the amps and system DSP are built into modern digital audio consoles? Modern lighting consoles include fairly sophisticated effects engines (generating the values in real time), for often thousands of control channels. For the software end of things, there's actually quite a bit of similarity in the complexity of the control between lighting and sound consoles: numerous control channels multiple parmeters per control channel (EQ, routing, dynamics processing vs. color, beam, internsity, position) assignable effects engines (reverb, delay vs. motion and color/beam effects) flexible patching fewer physical UI elements than control channels &c. [/QUOTE]
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