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Digital Snake Routing Help
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<blockquote data-quote="Tim McCulloch" data-source="post: 129389" data-attributes="member: 67"><p>Re: Analog Splits in Digi World</p><p></p><p></p><p></p><p>You might be dreaming, or not. Which noises, from what causes? We've been using passive & transformer analog splitters with digital consoles for as long as we've had digital consoles. The old hums and buzzes between the analog desks and some of the input sources have largely gone away. It's not because of 1s and 0s, it's because the console manufacturers have done a better job of dealing with "pin 1 issues" in these new designs.</p><p></p><p>The rest of the noize - bass rig direct outs, funky keyboard mixers with all kinds of ground loops from the players 'interesting' patch cords... those are still with us, but they're on the other side of the inputs...</p></blockquote><p></p>
[QUOTE="Tim McCulloch, post: 129389, member: 67"] Re: Analog Splits in Digi World You might be dreaming, or not. Which noises, from what causes? We've been using passive & transformer analog splitters with digital consoles for as long as we've had digital consoles. The old hums and buzzes between the analog desks and some of the input sources have largely gone away. It's not because of 1s and 0s, it's because the console manufacturers have done a better job of dealing with "pin 1 issues" in these new designs. The rest of the noize - bass rig direct outs, funky keyboard mixers with all kinds of ground loops from the players 'interesting' patch cords... those are still with us, but they're on the other side of the inputs... [/QUOTE]
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