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Infocomm???
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<blockquote data-quote="brian maddox" data-source="post: 140621" data-attributes="member: 158"><p>Re: Infocomm???</p><p></p><p></p><p></p><p>I cherry picked this last sentence to expand on a little. Sorry if it goes OT...</p><p></p><p>I've worked as a live sound engineer at the varsity level now for at least a couple of decades. I've done quite a lot of entertainment, but have lately moved to almost exclusively corporate events. In the process of doing this for a pretty long time i have acquired a fairly extensive knowledge base regarding how sound works. I'm not at the level of several of the system tuners that frequent these forums, but i certainly understand all the principles involved.</p><p></p><p>But the bottom line is that my clients [production companies] and their clients [large corporate event planners] and THEIR clients [Large corporations] really don't care how 'good' it sounds. At the end of the day, the same things that are most important today are the same things that were most important 20 years ago.</p><p></p><p>1. There can never be feedback</p><p></p><p>2. When a mic is supposed to work it MUST work. And when it's supposed to be off it MUST be off.</p><p></p><p>3. You must be able to understand what is being said in every seat in the room.</p><p></p><p>Past those three things, no really cares if it sounds the same everywhere, or the phase coherence is ideal, or whatever. If it sounds good enough it sounds good enough.</p><p></p><p>This has the consequence of elevating Sound guys [like myself] who excel at people skills and have good attention to detail over guys with amazing technical understanding that do NOT have these skills. And that can lead to a good number of 'Professional Sound Engineers' who really don't understand the basic principles of sound. It sounds twisted, but its reality. Fact is i command a decent day rate because i know how to make clients feel comfortable in my ability to deliver a consistently excellent result, not because i understand the relative phase coherence of a line array vs a point source. It's good that i have a decent handle on these things, but it actually contributes very little to my bottom line. And in point of fact, systems have gotten so turn key in the past half a decade or so that my need to understand how they work continues to decrease.</p><p></p><p>Of course my need to understand networking and digital audio continues to INCREASE, but that's WAY OT... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="brian maddox, post: 140621, member: 158"] Re: Infocomm??? I cherry picked this last sentence to expand on a little. Sorry if it goes OT... I've worked as a live sound engineer at the varsity level now for at least a couple of decades. I've done quite a lot of entertainment, but have lately moved to almost exclusively corporate events. In the process of doing this for a pretty long time i have acquired a fairly extensive knowledge base regarding how sound works. I'm not at the level of several of the system tuners that frequent these forums, but i certainly understand all the principles involved. But the bottom line is that my clients [production companies] and their clients [large corporate event planners] and THEIR clients [Large corporations] really don't care how 'good' it sounds. At the end of the day, the same things that are most important today are the same things that were most important 20 years ago. 1. There can never be feedback 2. When a mic is supposed to work it MUST work. And when it's supposed to be off it MUST be off. 3. You must be able to understand what is being said in every seat in the room. Past those three things, no really cares if it sounds the same everywhere, or the phase coherence is ideal, or whatever. If it sounds good enough it sounds good enough. This has the consequence of elevating Sound guys [like myself] who excel at people skills and have good attention to detail over guys with amazing technical understanding that do NOT have these skills. And that can lead to a good number of 'Professional Sound Engineers' who really don't understand the basic principles of sound. It sounds twisted, but its reality. Fact is i command a decent day rate because i know how to make clients feel comfortable in my ability to deliver a consistently excellent result, not because i understand the relative phase coherence of a line array vs a point source. It's good that i have a decent handle on these things, but it actually contributes very little to my bottom line. And in point of fact, systems have gotten so turn key in the past half a decade or so that my need to understand how they work continues to decrease. Of course my need to understand networking and digital audio continues to INCREASE, but that's WAY OT... :) [/QUOTE]
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