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Junior Varsity
X32 Discussion
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<blockquote data-quote="Dan Mortensen" data-source="post: 139388" data-attributes="member: 2826"><p>Re: Possible to use RTA to create an EQ curve?</p><p></p><p></p><p>No, not from the RTA because then the answer to your original question would have been "yes".</p><p></p><p>The reason I'm laughing is that AFAIK what you want has never been adequately implemented in any form anywhere by anybody. In our previous analog world it would have been pretty impossible or at least difficult; I don't claim to know what's possible or not in this digital world.</p><p></p><p>What you want is the Holy Grail of painlessly making one thing sound exactly like another, which has been endlessly tried but never perfected. Something like a Perpetual Motion Machine of Audio.</p><p></p><p>That is where all the smilies come in.</p><p></p><p>There has been much discussion over the years why 1/3 octave analysis resolution is not accurate enough to exactly replicate real world audio signals to the point where it will fool our ears, and I suspect that this is the key to why what you want is impossible to implement. Maybe 1/64th octave would be sufficient, or something approaching that, but that's a lot to expect as one feature built into a $3000 USD mixer. More smilies.</p></blockquote><p></p>
[QUOTE="Dan Mortensen, post: 139388, member: 2826"] Re: Possible to use RTA to create an EQ curve? No, not from the RTA because then the answer to your original question would have been "yes". The reason I'm laughing is that AFAIK what you want has never been adequately implemented in any form anywhere by anybody. In our previous analog world it would have been pretty impossible or at least difficult; I don't claim to know what's possible or not in this digital world. What you want is the Holy Grail of painlessly making one thing sound exactly like another, which has been endlessly tried but never perfected. Something like a Perpetual Motion Machine of Audio. That is where all the smilies come in. There has been much discussion over the years why 1/3 octave analysis resolution is not accurate enough to exactly replicate real world audio signals to the point where it will fool our ears, and I suspect that this is the key to why what you want is impossible to implement. Maybe 1/64th octave would be sufficient, or something approaching that, but that's a lot to expect as one feature built into a $3000 USD mixer. More smilies. [/QUOTE]
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