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Junior Varsity
X32 Discussion
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<blockquote data-quote="Paul Vannatto" data-source="post: 141043" data-attributes="member: 4071"><p>Re: X32 Discussion</p><p></p><p>Regarding your questions about the actual snippet file info, I can explain a few things.</p><p></p><p>The header (first line) has the following elements</p><p>* #2.1# is the version number and is important for the X32 OSC engine. If it is absent, it will ignore the whole snippet</p><p>* "Intro" is the snippet name or title (always in double quotes)</p><p>* 0 0 0 0 0 are the bitmap values for 4 areas of the snippet filters (5th value is always zero). These can be generated using the Scene Parser filter generator if so desired. But there is a gotcha that I recently discovered. If you create a customized snippet using an external app (such as a text editor, python script, Scene Parser, etc.) and include these filters and load these into the X32 or X32-Edit, if you ever decide to save the show, it will re-write the snippet with OSC code related to that filter, thus losing your customization. So for customized snippets, I would recommend these be left as 0 0 0 0 0.</p><p></p><p>If you notice the actual OSC command lines in your snippet, they include the command path (eg. <span style="color: #3E3E3E">/dca/1/config</span>), then a number of values (eg. <span style="color: #3E3E3E">"Man" 0 WH</span>). This is the format that the X32 (and X32-Edit) generated in the scene and snippet files (multi-value OSC command lines). If you are wanting to change just one of those values (eg the color to yellow), it isn't possible with these multi-value commands. There are equivalent single value commands that can be used. These have been extensively documented by Patrick-Gilles Maillot in his OSC Protocol (<a href="https://sites.google.com/site/patrickmaillot/x32" target="_blank">https://sites.google.com/site/patrickmaillot/x32</a>). For example, changing the DCA 1 scribble strip color the command would be <span style="color: #3E3E3E">/dca/1/config/color YE.</span></p><p><span style="color: #3E3E3E"></span></p><p><span style="color: #3E3E3E">Regarding the order of processing, the OSC engine does process these scenes and snippets in the order that they are in the file. I haven't noticed any timing issues, since it processes these commands so fast. But it may be possible to have timing issues. I did notice that cues process the scenes first, then the snippets (if both are assigned).</span></p><p><span style="color: #3E3E3E"></span></p><p><span style="color: #3E3E3E">Paul</span></p><p><span style="color: #3E3E3E"></span></p><p><span style="color: #3E3E3E"></span></p></blockquote><p></p>
[QUOTE="Paul Vannatto, post: 141043, member: 4071"] Re: X32 Discussion Regarding your questions about the actual snippet file info, I can explain a few things. The header (first line) has the following elements * #2.1# is the version number and is important for the X32 OSC engine. If it is absent, it will ignore the whole snippet * "Intro" is the snippet name or title (always in double quotes) * 0 0 0 0 0 are the bitmap values for 4 areas of the snippet filters (5th value is always zero). These can be generated using the Scene Parser filter generator if so desired. But there is a gotcha that I recently discovered. If you create a customized snippet using an external app (such as a text editor, python script, Scene Parser, etc.) and include these filters and load these into the X32 or X32-Edit, if you ever decide to save the show, it will re-write the snippet with OSC code related to that filter, thus losing your customization. So for customized snippets, I would recommend these be left as 0 0 0 0 0. If you notice the actual OSC command lines in your snippet, they include the command path (eg. [COLOR=#3E3E3E]/dca/1/config[/COLOR]), then a number of values (eg. [COLOR=#3E3E3E]"Man" 0 WH[/COLOR]). This is the format that the X32 (and X32-Edit) generated in the scene and snippet files (multi-value OSC command lines). If you are wanting to change just one of those values (eg the color to yellow), it isn't possible with these multi-value commands. There are equivalent single value commands that can be used. These have been extensively documented by Patrick-Gilles Maillot in his OSC Protocol ([url]https://sites.google.com/site/patrickmaillot/x32[/url]). For example, changing the DCA 1 scribble strip color the command would be [COLOR=#3E3E3E]/dca/1/config/color YE. Regarding the order of processing, the OSC engine does process these scenes and snippets in the order that they are in the file. I haven't noticed any timing issues, since it processes these commands so fast. But it may be possible to have timing issues. I did notice that cues process the scenes first, then the snippets (if both are assigned). Paul [/COLOR] [/QUOTE]
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