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Junior Varsity
Behringer line array
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<blockquote data-quote="Jeff Babcock" data-source="post: 47314" data-attributes="member: 46"><p>Re: Behringer line array</p><p></p><p></p><p></p><p>If you think that cheap line arrays are a business destroyer, take a look over into the recording world where for a few grand you can buy sufficient tools to record some fairly competitive stuff (assuming you have the production chops). Major studios have felt the strain and some have closed because the barrier to entry has changed such that all of their low end and midrange clients are gone, which was previously the work that carried them over in between higher profile projects. </p><p></p><p>Guys with a modest "project studio" (such as myself) and bands with their own gear can get their product out there at a fraction of the cost of a real pro-level studio (if it's a bigger project sometimes they'll ship their project-studio created tracks to a big-gun like a Chris Lord Alge etc to spend a day or two to mix the album). Bands aren't typically spending the same money to make an album they once were except in the "A" list world.</p><p></p><p>It also created an explosion in the low end market. As the barrier to entry was significantly reduced, you end up with thousands of crappy wannabe musicians putting out a tremendous amount of content. </p><p></p><p>It's been interesting to see "pro" folks in that world trying to figure out new ways to generate revenue.</p><p></p><p>Live sound will undoubtedly be affected to some degree in the same way the recording world has been, though live sound does have some other factors to consider which may allow it to fare a bit better than the recording world. </p><p></p><p>Interesting times.</p></blockquote><p></p>
[QUOTE="Jeff Babcock, post: 47314, member: 46"] Re: Behringer line array If you think that cheap line arrays are a business destroyer, take a look over into the recording world where for a few grand you can buy sufficient tools to record some fairly competitive stuff (assuming you have the production chops). Major studios have felt the strain and some have closed because the barrier to entry has changed such that all of their low end and midrange clients are gone, which was previously the work that carried them over in between higher profile projects. Guys with a modest "project studio" (such as myself) and bands with their own gear can get their product out there at a fraction of the cost of a real pro-level studio (if it's a bigger project sometimes they'll ship their project-studio created tracks to a big-gun like a Chris Lord Alge etc to spend a day or two to mix the album). Bands aren't typically spending the same money to make an album they once were except in the "A" list world. It also created an explosion in the low end market. As the barrier to entry was significantly reduced, you end up with thousands of crappy wannabe musicians putting out a tremendous amount of content. It's been interesting to see "pro" folks in that world trying to figure out new ways to generate revenue. Live sound will undoubtedly be affected to some degree in the same way the recording world has been, though live sound does have some other factors to consider which may allow it to fare a bit better than the recording world. Interesting times. [/QUOTE]
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