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Cueing Software for Yamaha Digital Mixers
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<blockquote data-quote="Andrew Broughton" data-source="post: 146506" data-attributes="member: 318"><p>Re: Cueing Software for Yamaha Digital Mixers</p><p></p><p>Don't feel bad, pretty much nobody understands the program until they see it in action, and even then it's a bit overwhelming! For that reason, I'm trying to show examples on my blog. I assume you've looked at them?</p><p></p><p>It's Windows software on your computer, connected to the console (or the editor). You can use it in conjunction with or without the Scene system, but I expect most commonly it would be used in conjunction with. There's some stuff that the scene memory is good for other things, YammieQ is good for. The main difference is YammieQ only stores what you've recorded into it, the Scene Memory on the console stores everything all the time.</p><p></p><p>Certainly my software can help, but again, it works outside the Scene system so I would handle the problem in a slightly different way.</p><p>I would create a scene at the start of the song, with all parameters that are static (the band) recalled, and all changing parameters (radio mics) safed. Using YammieQ I would record the radio mic changes as cues which you could fire in sequence until the end of the song. You could trigger these "in song" cues in a number of ways, a keystroke, a UDK, or even something that happens at the end of a cue, like a channel being muted. You could use a scene change on the console as well, but that wouldn't be the best choice. Additionally, you could decide whether the cues should auto-update so as you make changes the next time the cue is recalled the changes are there, or you can leave that off so that the cue always goes back to where it started when you fire it.</p><p></p><p>I can make a demo video of how I would handle your scenario which might clarify what I'm saying.</p></blockquote><p></p>
[QUOTE="Andrew Broughton, post: 146506, member: 318"] Re: Cueing Software for Yamaha Digital Mixers Don't feel bad, pretty much nobody understands the program until they see it in action, and even then it's a bit overwhelming! For that reason, I'm trying to show examples on my blog. I assume you've looked at them? It's Windows software on your computer, connected to the console (or the editor). You can use it in conjunction with or without the Scene system, but I expect most commonly it would be used in conjunction with. There's some stuff that the scene memory is good for other things, YammieQ is good for. The main difference is YammieQ only stores what you've recorded into it, the Scene Memory on the console stores everything all the time. Certainly my software can help, but again, it works outside the Scene system so I would handle the problem in a slightly different way. I would create a scene at the start of the song, with all parameters that are static (the band) recalled, and all changing parameters (radio mics) safed. Using YammieQ I would record the radio mic changes as cues which you could fire in sequence until the end of the song. You could trigger these "in song" cues in a number of ways, a keystroke, a UDK, or even something that happens at the end of a cue, like a channel being muted. You could use a scene change on the console as well, but that wouldn't be the best choice. Additionally, you could decide whether the cues should auto-update so as you make changes the next time the cue is recalled the changes are there, or you can leave that off so that the cue always goes back to where it started when you fire it. I can make a demo video of how I would handle your scenario which might clarify what I'm saying. [/QUOTE]
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