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Ease Vs Ulysses vs anything else
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<blockquote data-quote="Ivan Beaver" data-source="post: 108118" data-attributes="member: 30"><p>Re: Ease Vs Ulysses vs anything else</p><p></p><p></p><p>The general issue with modeling programs is getting data to put into them.</p><p></p><p>And then what about the quality of the data and how much it has been "modified" (yes it happens).</p><p></p><p>There are various programs from some manufacturers-but often they can only use the manufacturers data.</p><p></p><p>It also depends on what you "expect" out of the model. Is this just direct coverage-or are you looking for acoustical prediction and auralizations?</p><p></p><p>What model loudspeakers are you planning out looking at? That could be a guide.</p><p></p><p>I never got the idea of how to build a model in Ulysses. I never spent a lot of time with it, but the idea of building it they way it is in EASE just seemed to make more sense to me.</p><p></p><p>Basically you build it like you would a house-put up walls-make sure they connect etc. The idea of Ulysses (from what I can tell) is that you take a lump of clay and shape it by removing parts. I could be wrong on this.</p><p></p><p>Having the manufacturers look over your design ideas is always a good idea. They may have ideas or thoughts or approaches that you may not have thought of.</p></blockquote><p></p>
[QUOTE="Ivan Beaver, post: 108118, member: 30"] Re: Ease Vs Ulysses vs anything else The general issue with modeling programs is getting data to put into them. And then what about the quality of the data and how much it has been "modified" (yes it happens). There are various programs from some manufacturers-but often they can only use the manufacturers data. It also depends on what you "expect" out of the model. Is this just direct coverage-or are you looking for acoustical prediction and auralizations? What model loudspeakers are you planning out looking at? That could be a guide. I never got the idea of how to build a model in Ulysses. I never spent a lot of time with it, but the idea of building it they way it is in EASE just seemed to make more sense to me. Basically you build it like you would a house-put up walls-make sure they connect etc. The idea of Ulysses (from what I can tell) is that you take a lump of clay and shape it by removing parts. I could be wrong on this. Having the manufacturers look over your design ideas is always a good idea. They may have ideas or thoughts or approaches that you may not have thought of. [/QUOTE]
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