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Effects of heat and humidity on sound
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<blockquote data-quote="Art Welter" data-source="post: 207137" data-attributes="member: 52"><p>Randy,</p><p></p><p>I moved from New Mexico to Florida to compensate ;^).</p><p>My system now does not need nearly as much HF boost to compensate for the HF air attenuation the very low humidity in NM caused. The difference was not subtle, I should re-voice my system for the average outdoor conditions now, the first gig I did had to bring down HF on the EQ to avoid too much "sizzle". The problem here in Florida is the indoor air conditioning can be near desert-dry, while outdoors humidity can be 30% or more higher, so for gigs with over a 50 foot "throw", different HF compensation is needed between indoors and out. That said, unless your system can be deployed with HF "shading", when heat goes up and humidity goes down, you only have two choices: too "crispy" up front, or too "muddy" in the cheap seats.</p><p></p><p>Art</p></blockquote><p></p>
[QUOTE="Art Welter, post: 207137, member: 52"] Randy, I moved from New Mexico to Florida to compensate ;^). My system now does not need nearly as much HF boost to compensate for the HF air attenuation the very low humidity in NM caused. The difference was not subtle, I should re-voice my system for the average outdoor conditions now, the first gig I did had to bring down HF on the EQ to avoid too much "sizzle". The problem here in Florida is the indoor air conditioning can be near desert-dry, while outdoors humidity can be 30% or more higher, so for gigs with over a 50 foot "throw", different HF compensation is needed between indoors and out. That said, unless your system can be deployed with HF "shading", when heat goes up and humidity goes down, you only have two choices: too "crispy" up front, or too "muddy" in the cheap seats. Art [/QUOTE]
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