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Low Earth Orbit
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Good DSPs for Home-Cooked Coefficients?
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<blockquote data-quote="Josh Millward" data-source="post: 82796" data-attributes="member: 970"><p>Re: Good DSPs for Home-Cooked Coefficients?</p><p></p><p></p><p></p><p>Just because you CAN, does not mean that it is a good idea. </p><p></p><p>Have you calculated or measured the latency through a filter with over 1000 taps? </p><p></p><p>Here is a hint, it is not insignificant... in fact, it is quite significant... let alone running over 6000 taps... </p><p></p><p>I'm thinking that if you really feel you need that many taps to accomplish something, you are probably doing it wrong. </p><p></p><p>Incidentally, the MediaMatrix NION platform will also allow you to do direct entry for up to 1024 taps and it will support clock rates of 22.05kHz, 24kHz, 32kHz, 44.1kHz, 48kHz, 64kHz, 88.2kHz, and 96kHz. Even more interesting, however, is the ability to run different algorithms at different sample rates within the project. There are sample rate converter algorithms that allow you to upsample and downsample things so your critical audio path can be maintained at one sample rate, while your sidechains and other non-critical paths can be a lower sample rate. Really, you can make it as complicated as you want.</p></blockquote><p></p>
[QUOTE="Josh Millward, post: 82796, member: 970"] Re: Good DSPs for Home-Cooked Coefficients? Just because you CAN, does not mean that it is a good idea. Have you calculated or measured the latency through a filter with over 1000 taps? Here is a hint, it is not insignificant... in fact, it is quite significant... let alone running over 6000 taps... I'm thinking that if you really feel you need that many taps to accomplish something, you are probably doing it wrong. Incidentally, the MediaMatrix NION platform will also allow you to do direct entry for up to 1024 taps and it will support clock rates of 22.05kHz, 24kHz, 32kHz, 44.1kHz, 48kHz, 64kHz, 88.2kHz, and 96kHz. Even more interesting, however, is the ability to run different algorithms at different sample rates within the project. There are sample rate converter algorithms that allow you to upsample and downsample things so your critical audio path can be maintained at one sample rate, while your sidechains and other non-critical paths can be a lower sample rate. Really, you can make it as complicated as you want. [/QUOTE]
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Good DSPs for Home-Cooked Coefficients?
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