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HyperboLine ™ new Player in the Old Game
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<blockquote data-quote="drew gandy" data-source="post: 107831" data-attributes="member: 880"><p>Re: HyperboLine ™ new Player in the Old Game</p><p></p><p></p><p></p><p>Nope, that's how it's pasted in the pdf. I'm trying to figure out how a low frequency alert tone is higher than the human voice range. Based on the spacing of the vertical lines I would think the voice range ends at about 850 Hz? Anyway, yes, it's impressive stuff. I'll have to see about lining up a factory tour.</p></blockquote><p></p>
[QUOTE="drew gandy, post: 107831, member: 880"] Re: HyperboLine ™ new Player in the Old Game Nope, that's how it's pasted in the pdf. I'm trying to figure out how a low frequency alert tone is higher than the human voice range. Based on the spacing of the vertical lines I would think the voice range ends at about 850 Hz? Anyway, yes, it's impressive stuff. I'll have to see about lining up a factory tour. [/QUOTE]
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