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Improving perceived loudness when system is constrained
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<blockquote data-quote="Fred Allman" data-source="post: 100706" data-attributes="member: 5241"><p>Re: Improving perceived loudness when system is constrained</p><p></p><p></p><p></p><p></p><p>One two three four...go! go! go! go! Lets Go! faster! faster! faster! go! go! go! go! I have seen situations where the noise floor was above the annoying rhythmic nuances of fitness instructors huffing and puffing into a mic, yet tenants in the building were in uproar over this. </p><p></p><p>There is a response earlier that suggested phased line array speakers. This is actually a very valid approach because you can use them to evenly pressurize the room with sound so you do not have to turn it up as loud as you would with a room full of highly directional point and shoot boxes...</p></blockquote><p></p>
[QUOTE="Fred Allman, post: 100706, member: 5241"] Re: Improving perceived loudness when system is constrained One two three four...go! go! go! go! Lets Go! faster! faster! faster! go! go! go! go! I have seen situations where the noise floor was above the annoying rhythmic nuances of fitness instructors huffing and puffing into a mic, yet tenants in the building were in uproar over this. There is a response earlier that suggested phased line array speakers. This is actually a very valid approach because you can use them to evenly pressurize the room with sound so you do not have to turn it up as loud as you would with a room full of highly directional point and shoot boxes... [/QUOTE]
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