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Line arrays and inter-element angles.
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<blockquote data-quote="Ivan Beaver" data-source="post: 106963" data-attributes="member: 30"><p>Re: Line arrays and inter-element angles.</p><p></p><p></p><p>That is simply "part of the game" and tradeoffs you choose between. How far can you "push" one thing without affecting something else to much?</p><p></p><p>How much is to much? Hard to say. Often it depends on a lot of other factors that exist in reality-but do not show up in the model.</p><p></p><p>In EVERY situation you HAVE to use your own experience and knowledge to decide which way to go.</p><p></p><p>Here is a good example. How do get get nice even coverage in just about any room (in a model)? Simple-make every surface hard and reflective and point the loudspeaker away from the audience and into a upper corner. Turn off all interference etc. You will have a very even coverage on the audience area.</p><p></p><p>But does it make sense? NO-but the "model says" it does.</p></blockquote><p></p>
[QUOTE="Ivan Beaver, post: 106963, member: 30"] Re: Line arrays and inter-element angles. That is simply "part of the game" and tradeoffs you choose between. How far can you "push" one thing without affecting something else to much? How much is to much? Hard to say. Often it depends on a lot of other factors that exist in reality-but do not show up in the model. In EVERY situation you HAVE to use your own experience and knowledge to decide which way to go. Here is a good example. How do get get nice even coverage in just about any room (in a model)? Simple-make every surface hard and reflective and point the loudspeaker away from the audience and into a upper corner. Turn off all interference etc. You will have a very even coverage on the audience area. But does it make sense? NO-but the "model says" it does. [/QUOTE]
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Line arrays and inter-element angles.
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