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M1d array correction
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<blockquote data-quote="Scott Helmke" data-source="post: 43061" data-attributes="member: 96"><p>Re: M1d array correction</p><p></p><p>The Meyer array compensation only deal with low frequencies - say 500 Hz and below. I would leave all the boxes at the same gain setting and part of the same array correction, and use wide filters to make changes in the high frequency shading in your different zones. Say if you wanted the bottom boxes to not tear faces off quite so much, you'd use a fairly gentle shelving high filter starting quite low (but not into the realm of the array correction).</p><p></p><p>There's a little setting which usually takes me a while to find, but it lets you see the effects of the array correction (and also atmospheric compensation) in the output EQ window.</p><p></p><p>EDIT: Now that I'm thinking about it, I wouldn't do a whole lot of EQ the way I suggested - phase between zones can get screwed up a bit when using EQ that way.</p></blockquote><p></p>
[QUOTE="Scott Helmke, post: 43061, member: 96"] Re: M1d array correction The Meyer array compensation only deal with low frequencies - say 500 Hz and below. I would leave all the boxes at the same gain setting and part of the same array correction, and use wide filters to make changes in the high frequency shading in your different zones. Say if you wanted the bottom boxes to not tear faces off quite so much, you'd use a fairly gentle shelving high filter starting quite low (but not into the realm of the array correction). There's a little setting which usually takes me a while to find, but it lets you see the effects of the array correction (and also atmospheric compensation) in the output EQ window. EDIT: Now that I'm thinking about it, I wouldn't do a whole lot of EQ the way I suggested - phase between zones can get screwed up a bit when using EQ that way. [/QUOTE]
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