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Marc Lopez of Yamaha Commercial Audio Q&A
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<blockquote data-quote="Reid Wall" data-source="post: 132643" data-attributes="member: 1493"><p>Re: Marc Lopez of Yamaha Commercial Audio Q&A</p><p></p><p>Hey Mark,</p><p>Got some questions about Rivage....</p><p>Are the HY Cards Clock "A Synchronous" like the KT & Midas Stuff? It would be a real bummer if you had to run the console down to 48K to access a 48K Dante Network...... In my application I'd like to see the PM10 be able to run at 96K, while passing audio to and from a complex Dante Network with multiple QL, RIO, and DVS applications....</p><p></p><p>Can the consoles share I/O ? If you did a FOH/MON/BA Setup, could you put a Dante Card in one of the engines, and all three consoles see those inputs?</p><p>If you plug a talkback mic into the local I/O of the FOH console, can the monitor console see that as a patchable input on the network?</p><p>Could all three consoles have their own 96ch input rack, but share a 96 channel output rack, each patching to whatever ports they want on that rack?</p><p></p><p>Does it have a new de-essser ??</p><p></p><p>I see the connection between the Engine and the console is Cat5e. What happens (say in an Arena) the run from Patch to FOH is more than 100m (the general maximum of Cat5e)?</p><p></p><p>thanks!</p></blockquote><p></p>
[QUOTE="Reid Wall, post: 132643, member: 1493"] Re: Marc Lopez of Yamaha Commercial Audio Q&A Hey Mark, Got some questions about Rivage.... Are the HY Cards Clock "A Synchronous" like the KT & Midas Stuff? It would be a real bummer if you had to run the console down to 48K to access a 48K Dante Network...... In my application I'd like to see the PM10 be able to run at 96K, while passing audio to and from a complex Dante Network with multiple QL, RIO, and DVS applications.... Can the consoles share I/O ? If you did a FOH/MON/BA Setup, could you put a Dante Card in one of the engines, and all three consoles see those inputs? If you plug a talkback mic into the local I/O of the FOH console, can the monitor console see that as a patchable input on the network? Could all three consoles have their own 96ch input rack, but share a 96 channel output rack, each patching to whatever ports they want on that rack? Does it have a new de-essser ?? I see the connection between the Engine and the console is Cat5e. What happens (say in an Arena) the run from Patch to FOH is more than 100m (the general maximum of Cat5e)? thanks! [/QUOTE]
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