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Junior Varsity
More cast than mics, RF gain structure...
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<blockquote data-quote="Chris Nixon" data-source="post: 98883" data-attributes="member: 1947"><p>Re: More cast than mics, RF gain structure...</p><p></p><p>Thanks. If there are mic changes, would it be best to use a channel-per-actor and double patch the inputs or use a channel-per-mic and scene recall settings? </p><p></p><p>My current scene recall settings are just for mutes, meaning I can modify someones input channel settings without the next scene resetting them all again. How often would you recommend using scenes and how much manual mixing would normally be done between these?</p><p></p><p>My current plan is to recall a new set of mutes every time there is a change (someone on, someone off) on stage.</p><p></p><p>Chris</p></blockquote><p></p>
[QUOTE="Chris Nixon, post: 98883, member: 1947"] Re: More cast than mics, RF gain structure... Thanks. If there are mic changes, would it be best to use a channel-per-actor and double patch the inputs or use a channel-per-mic and scene recall settings? My current scene recall settings are just for mutes, meaning I can modify someones input channel settings without the next scene resetting them all again. How often would you recommend using scenes and how much manual mixing would normally be done between these? My current plan is to recall a new set of mutes every time there is a change (someone on, someone off) on stage. Chris [/QUOTE]
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More cast than mics, RF gain structure...
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