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Pro Audio
Junior Varsity
Presonus 32.4.2Al
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<blockquote data-quote="John Roberts" data-source="post: 85165" data-attributes="member: 126"><p>Re: Presonus 32.4.2Al</p><p></p><p></p><p></p><p>It is the nature of digital hardware interfaces to try to get multiple uses out of physical controls as they are relatively expensive in cost and real estate. </p><p></p><p>There is no single intuitive way to make a single control do multiple tricks in different contexts, so this comes down to what you learned on first as being simple or obvious for you. </p><p></p><p>While virtual controls using projection or VR glasses, could replicate a full large analog console interface, but that is only an acceptable solution for oldsters who know how to operate large analog consoles. Who knows what will be the ideal interface for the youths coming up behind them (gameboy IV)? </p><p></p><p>I can only predict more change not less as optimal interfaces for digital consoles probably should evolve away from mimicing analog consoles, just to keep the old farts (who spend the big ticket money) quiet. As price points become lower and more accessible to the masses, the old school design constraints will fade away too. </p><p></p><p>JR</p></blockquote><p></p>
[QUOTE="John Roberts, post: 85165, member: 126"] Re: Presonus 32.4.2Al It is the nature of digital hardware interfaces to try to get multiple uses out of physical controls as they are relatively expensive in cost and real estate. There is no single intuitive way to make a single control do multiple tricks in different contexts, so this comes down to what you learned on first as being simple or obvious for you. While virtual controls using projection or VR glasses, could replicate a full large analog console interface, but that is only an acceptable solution for oldsters who know how to operate large analog consoles. Who knows what will be the ideal interface for the youths coming up behind them (gameboy IV)? I can only predict more change not less as optimal interfaces for digital consoles probably should evolve away from mimicing analog consoles, just to keep the old farts (who spend the big ticket money) quiet. As price points become lower and more accessible to the masses, the old school design constraints will fade away too. JR [/QUOTE]
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