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Junior Varsity
Presonus Shady Marketing Activities
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<blockquote data-quote="Robert Lofgren" data-source="post: 107204" data-attributes="member: 2447"><p>Re: Presonus Shady Marketing Activities</p><p></p><p></p><p>I also believe that the traditional surface will go away. Either by ipad-similar solutions or integrated tactile interface on the actual console depending on workflow.</p><p></p><p>I also think that the gui will evovle into something more adapted rather than the mostly traditional gui that we have today that more or less emulates real hardware.</p><p></p><p>I'd like to see game developers building some optimized hui for our beloved consoles. Maybe line6 is on to something with their approach?</p><p></p><p></p><p>The presonus document have severe errors like the x32 only having 4 geq's when it actually have up to 16. That the ai already have thunderbolt/dante and that you have to leave the faders to do aux mixes and then some... They even still tell you that they have an auto setting on their compressor when it's actually only a fixed value.</p><p></p><p>I have no problems with emphasis on their own product features but showing erroneous info for the ones who doesn't know better is just wrong.</p><p></p><p>Today I learnt that at least one function that exist on their old studiolives (digital routing post-dsp) isn't working and is currently disabled. This isn't documented anywhere and users find out the hard way.</p></blockquote><p></p>
[QUOTE="Robert Lofgren, post: 107204, member: 2447"] Re: Presonus Shady Marketing Activities I also believe that the traditional surface will go away. Either by ipad-similar solutions or integrated tactile interface on the actual console depending on workflow. I also think that the gui will evovle into something more adapted rather than the mostly traditional gui that we have today that more or less emulates real hardware. I'd like to see game developers building some optimized hui for our beloved consoles. Maybe line6 is on to something with their approach? The presonus document have severe errors like the x32 only having 4 geq's when it actually have up to 16. That the ai already have thunderbolt/dante and that you have to leave the faders to do aux mixes and then some... They even still tell you that they have an auto setting on their compressor when it's actually only a fixed value. I have no problems with emphasis on their own product features but showing erroneous info for the ones who doesn't know better is just wrong. Today I learnt that at least one function that exist on their old studiolives (digital routing post-dsp) isn't working and is currently disabled. This isn't documented anywhere and users find out the hard way. [/QUOTE]
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