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The Basement
Production cost rule of thumb on ticket sale ?
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<blockquote data-quote="Eric Cagle" data-source="post: 47818" data-attributes="member: 277"><p>Re: Production cost rule of thumb on ticket sale ?</p><p></p><p>I have never heard of anything like that. It is obvious the more people we have to cover the more speakers and power it takes but I have never thought of it on a "per head" basis. Interesting concept. I have done jobs where my pay has been a lower guarantee with a percentage of ticket sales on the back end. In that situation we take part of the risk but also get part of the gain if the event does well. I have done very well sometimes and not so well others. I at least try to get enough minimum to cover crew and fuel at worst case.</p><p></p><p>In general I use the 5% version of your first method as a place to start. My Super Secret final calculation goes something like this: "The maximum amount I can bid, still get the gig, be hired back for the next event, and still be profitable enough to do it. "</p></blockquote><p></p>
[QUOTE="Eric Cagle, post: 47818, member: 277"] Re: Production cost rule of thumb on ticket sale ? I have never heard of anything like that. It is obvious the more people we have to cover the more speakers and power it takes but I have never thought of it on a "per head" basis. Interesting concept. I have done jobs where my pay has been a lower guarantee with a percentage of ticket sales on the back end. In that situation we take part of the risk but also get part of the gain if the event does well. I have done very well sometimes and not so well others. I at least try to get enough minimum to cover crew and fuel at worst case. In general I use the 5% version of your first method as a place to start. My Super Secret final calculation goes something like this: "The maximum amount I can bid, still get the gig, be hired back for the next event, and still be profitable enough to do it. " [/QUOTE]
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Production cost rule of thumb on ticket sale ?
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