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Sign of the times. I just bought this for $1,300.
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<blockquote data-quote="John Roberts" data-source="post: 101085" data-attributes="member: 126"><p>Re: Sign of the times. I just bought this for $1,300.</p><p></p><p></p><p></p><p>If these's a bus inside a digital console it connects the memory to peripherals and CPU. At least the digital hardware industry spells it correctly ('bus'). </p><p></p><p>Send-returns are archaic leftovers from days past when effects were separate expensive free standing units. These days they are more likely to be built in or software plug-ins. (programs, not literally things that plug in). </p><p></p><p>An audio bus in the context of a digital mixer may still be called a bus (for you old guys) but is no longer a wire connecting circuits together. Instead that function is accomplished by a specific register or memory location that numerical sums get added to and stored in. Overload or saturation is possible inside a digital console if a fixed length digital word that equals full scale dynamic range is used, but as often as not the digital path is capable of more dynamic range than the output stream so overload doesn't happen like in analog consoles. If the output is too loud you just turn it down. No harm no foul, and no clipping. </p><p></p><p>Thinking about a new technology console in terms of the old technology may lead you to worry about things that are no longer concerns. The old analog console is a familiar construct for many of us, but it may not always be that familiar. We are still in the bridge era between where analog and digital consoles co-exist, and later when analog consoles are just distant memories. As the years go on, the digital console will drift further away from resembling an analog mixer. </p><p></p><p>Of course the future hasn't happened yet so I can't really report on it. This is just my best guess. </p><p></p><p>JR</p></blockquote><p></p>
[QUOTE="John Roberts, post: 101085, member: 126"] Re: Sign of the times. I just bought this for $1,300. If these's a bus inside a digital console it connects the memory to peripherals and CPU. At least the digital hardware industry spells it correctly ('bus'). Send-returns are archaic leftovers from days past when effects were separate expensive free standing units. These days they are more likely to be built in or software plug-ins. (programs, not literally things that plug in). An audio bus in the context of a digital mixer may still be called a bus (for you old guys) but is no longer a wire connecting circuits together. Instead that function is accomplished by a specific register or memory location that numerical sums get added to and stored in. Overload or saturation is possible inside a digital console if a fixed length digital word that equals full scale dynamic range is used, but as often as not the digital path is capable of more dynamic range than the output stream so overload doesn't happen like in analog consoles. If the output is too loud you just turn it down. No harm no foul, and no clipping. Thinking about a new technology console in terms of the old technology may lead you to worry about things that are no longer concerns. The old analog console is a familiar construct for many of us, but it may not always be that familiar. We are still in the bridge era between where analog and digital consoles co-exist, and later when analog consoles are just distant memories. As the years go on, the digital console will drift further away from resembling an analog mixer. Of course the future hasn't happened yet so I can't really report on it. This is just my best guess. JR [/QUOTE]
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