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Pro Audio
Junior Varsity
Soundcraft Si Impact
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<blockquote data-quote="Antoon van den Oetelaar" data-source="post: 141223" data-attributes="member: 3005"><p>Re: Soundcraft Si Impact</p><p></p><p></p><p></p><p>You want to playback what you have recorded at the same time?</p><p>Why not send the signal from ch.1 to the recorder, and output just the input signal (mic) to the output of the console at the same time.</p><p></p><p>When you want to listen to the recorded material, load the correct scene, playback the recording listen and when you want to record it reload the original patch.</p><p></p><p>I don't understand why you want the latency? Is it because you want to (multitrack) record just a voice to a allready recorded multitrack?</p><p></p><p>Edit: You want to use plug ins, as I read back, on X32 I think it will cost you channels, but you could probably use the aux inputs for it, leaving 32 full input channels left.</p></blockquote><p></p>
[QUOTE="Antoon van den Oetelaar, post: 141223, member: 3005"] Re: Soundcraft Si Impact You want to playback what you have recorded at the same time? Why not send the signal from ch.1 to the recorder, and output just the input signal (mic) to the output of the console at the same time. When you want to listen to the recorded material, load the correct scene, playback the recording listen and when you want to record it reload the original patch. I don't understand why you want the latency? Is it because you want to (multitrack) record just a voice to a allready recorded multitrack? Edit: You want to use plug ins, as I read back, on X32 I think it will cost you channels, but you could probably use the aux inputs for it, leaving 32 full input channels left. [/QUOTE]
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