Since it's come up a couple times recently I've been thinking about it... that whole minimal soundcheck thing, don't bother tweaking anything by itself, etc.
When I was first learning sound there would have been no way for me to pull that off. I do it nowadays because I have experience, but here on these forums we're all about education and helping people gain experience. So where do you actually start with enlightened live mixing?
Let's go straight to the classic, the "lead kick drum" issue. It's always where the band sound check starts, "kick!" and hopefully not too many minutes of "thump... thump... thump..." while the sound geek figures out how to cope with what they're given in the way of drummer, drum, mic, and system. It's easy for me to say "don't worry about it until the band starts playing" because I'm generally in the happy position of working with professional musicians with good drums, my choice of kick mic, and a sufficiently-powerful and reasonably well tuned system (something else I had to learn how to do). So I don't have to worry about the kick (or most of the other sources) because I have my time-tested gear and methods.
But I don't think I would have gotten here without that boot camp of dealing with crappy-sounding drums in bad acoustic environments, and the experience of actually spending a few minutes trying stuff out. There are some good tricks that I picked up early on, such as "if you can't fix it in 30 seconds with EQ then go move the mic".
And there are other useful tips such as "get the vocals loud in the wedges before the band even gets there" that I was able to take advantage of.
But what else is there for the newbie? Does anybody have a Virtual Bar Band Sound Mixing application that provides a multitrack of a live band to mix, simulated feedback, simulated bad acoustics, etc?
When I was first learning sound there would have been no way for me to pull that off. I do it nowadays because I have experience, but here on these forums we're all about education and helping people gain experience. So where do you actually start with enlightened live mixing?
Let's go straight to the classic, the "lead kick drum" issue. It's always where the band sound check starts, "kick!" and hopefully not too many minutes of "thump... thump... thump..." while the sound geek figures out how to cope with what they're given in the way of drummer, drum, mic, and system. It's easy for me to say "don't worry about it until the band starts playing" because I'm generally in the happy position of working with professional musicians with good drums, my choice of kick mic, and a sufficiently-powerful and reasonably well tuned system (something else I had to learn how to do). So I don't have to worry about the kick (or most of the other sources) because I have my time-tested gear and methods.
But I don't think I would have gotten here without that boot camp of dealing with crappy-sounding drums in bad acoustic environments, and the experience of actually spending a few minutes trying stuff out. There are some good tricks that I picked up early on, such as "if you can't fix it in 30 seconds with EQ then go move the mic".
And there are other useful tips such as "get the vocals loud in the wedges before the band even gets there" that I was able to take advantage of.
But what else is there for the newbie? Does anybody have a Virtual Bar Band Sound Mixing application that provides a multitrack of a live band to mix, simulated feedback, simulated bad acoustics, etc?