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The Basement
Watson
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<blockquote data-quote="John Roberts" data-source="post: 19361" data-attributes="member: 126"><p>Re: Watson</p><p></p><p>Indeed chess moves are easier to define, but except for the end game, a brute force analysis of all the possible end point combinations is not that useful. Not only do you have the universe of moves by white, but the same universe of responses from black, so a multiple factor geometric progression of possible moves to fully explore. </p><p></p><p>I suspect programming a computer to play chess at master level was very instructive into how human players actually think and weight moves. </p><p></p><p>Trivia, or information recall, seems the simpler task, with the wild card of having to understand contextual speech, but if you think about that a Jeopardy game, does use a finite subset of all conversational speech, so is probably easier than trying to manage a customer service line cybernetically. </p><p></p><p>JR</p></blockquote><p></p>
[QUOTE="John Roberts, post: 19361, member: 126"] Re: Watson Indeed chess moves are easier to define, but except for the end game, a brute force analysis of all the possible end point combinations is not that useful. Not only do you have the universe of moves by white, but the same universe of responses from black, so a multiple factor geometric progression of possible moves to fully explore. I suspect programming a computer to play chess at master level was very instructive into how human players actually think and weight moves. Trivia, or information recall, seems the simpler task, with the wild card of having to understand contextual speech, but if you think about that a Jeopardy game, does use a finite subset of all conversational speech, so is probably easier than trying to manage a customer service line cybernetically. JR [/QUOTE]
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