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Junior Varsity
X32 Android App
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<blockquote data-quote="Brian Monroe" data-source="post: 82163" data-attributes="member: 3898"><p>Re: X32 Android App</p><p></p><p></p><p></p><p>The diversity of of the the hardware doesn't really matter since Android is using a modified Linux kernel, all of the drivers are embedded in the Kernel so that eliminates issues with hardware differences. (unless the manufacturer has done something incredibly stupid in their modifications with sense GUIs or the like.)</p><p></p><p>iOS runs everything through Cocoa, which is a proprietary language owned by Apple. So it can only run in iOS and OS X. They could have written both the OS X app and Windows in C + since those are the most common (and stable) languages for programs. Once it's written in C + there's just an issue of compiling it for Linux ( a matter of moments if you already have the build system in place) So it's no surprise to me that it was included before iOS. </p><p></p><p>Also I would like to applaud Behringer for even offering linux builds. Well done. </p><p></p><p>Android, though using a linux kernel, runs on Java. It's possible to write all of the code for all platforms in Java, but with all the security issues Macs have been having with Java, I'm not surprised that they choose to go with something different. (not to mention stability.) You can write programs for both iOS and Android using webkit, but that requires an active internet connection and not something you would want to do with a control app. </p><p></p><p>Mario - I do absolutely agree with you though. Android has more apps than the Apple App store. We actually passed the Apple app store after only a year. Android users have also</p></blockquote><p></p>
[QUOTE="Brian Monroe, post: 82163, member: 3898"] Re: X32 Android App The diversity of of the the hardware doesn't really matter since Android is using a modified Linux kernel, all of the drivers are embedded in the Kernel so that eliminates issues with hardware differences. (unless the manufacturer has done something incredibly stupid in their modifications with sense GUIs or the like.) iOS runs everything through Cocoa, which is a proprietary language owned by Apple. So it can only run in iOS and OS X. They could have written both the OS X app and Windows in C + since those are the most common (and stable) languages for programs. Once it's written in C + there's just an issue of compiling it for Linux ( a matter of moments if you already have the build system in place) So it's no surprise to me that it was included before iOS. Also I would like to applaud Behringer for even offering linux builds. Well done. Android, though using a linux kernel, runs on Java. It's possible to write all of the code for all platforms in Java, but with all the security issues Macs have been having with Java, I'm not surprised that they choose to go with something different. (not to mention stability.) You can write programs for both iOS and Android using webkit, but that requires an active internet connection and not something you would want to do with a control app. Mario - I do absolutely agree with you though. Android has more apps than the Apple App store. We actually passed the Apple app store after only a year. Android users have also [/QUOTE]
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