Re: Uli Behringer of The Music Group Q&A
Game changer. I would have bought the Presonus 24 channel if it had motorized faders.
Game changer. I would have bought the Presonus 24 channel if it had motorized faders.
+1 That killed the SL desks for me.Game changer. I would have bought the Presonus 24 channel if it had motorized faders.
HI Uli,
Perhaps this is more due to a decision made by the Canadian Distributor, but I was disappointed to not see any representation of Behringer products at the recent MIAC show in Toronto. Although MUCH smaller in scale, it's Canada's version of the NAMM show.
I'm a former Behringer dealer in a small rural area that your most recent Canadian Distributor has been trying to get back on board.
Questions I was going to ask your representative are about warranty policy. In the past, whether due to parts shortage, or manpower or whatever- items returned under warranty were simply replaced with a new unit, which started the warranty period from scratch again. Is this a policy that will continue now with the current 3 year warranty? I wonder if a unit fails before the 3 years if there will be lengthy waits for parts as there are now. I know of a few shops who are getting frustrated waiting for out of warranty parts.
I have also heard that out of warranty repairs must currently be shipped to the USA as well as you requiring money orders for parts even with established accounts.
I'm just trying to make an informed decision.
Thank you for being accessible.
BJ
I appreciate the candid responses. I would like to suggest that the X32 would be a good candidate for a road test, if one could be made available to the community through Bennett.
The X32 features eight stereo effect sections. You can adress each effect over a dedicted bus send, this way you are able to send independent effect levels of every of the X32 channels to a effect engine. In addition, you can use the build in effects even as insert effects. F.e. the X32 has a build in stereo wave designer fx (like the SPL Transient Designer), you could insert channel one of the wave designer fx to your kick drum channel and channel two to your snare drum channel. You can basically insert any effect where you want it to be (channels, groups, busses...and so on). Hope this helps.I'm wondering on the X32... in addition to the channel compressors, if the effects can be individually assigned to EACH channel...? IE; you could have 32 separate channels all running varying degrees of "chorus" and other effects assigned. Without looking, I'm 99% sure the A&H GLD is able to do this.
The X32 features eight stereo effect sections. You can adress each effect over a dedicted bus send, this way you are able to send independent effect levels of every of the X32 channels to a effect engine. In addition, you can use the build in effects even as insert effects. F.e. the X32 has a build in stereo wave designer fx (like the SPL Transient Designer), you could insert channel one of the wave designer fx to your kick drum channel and channel two to your snare drum channel. You can basically insert any effect where you want it to be (channels, groups, busses...and so on). Hope this helps.
Christian
No, you can't do that with the X32. But why would you do that anyway? Imho this no real world scenario. Or would you like to edit 40 different effects during a show? ;-)So, does that mean you can have 40 separate instances of any effect in the X32 going to any channel at any time?
32 channels of verb does seem a bit crazy to me. "Processing channels refers to how many input channels are available regardless of the number of physical inputs. As an example, the SC48 has 64 processing channels but only 48 mic preamps with one pair of 1/4" analog inputs, one stereo AES input, and a talkback mic input in it's base configuration. So you can take one input and bus it to as many of those processing channels as you wish, much like using an XLR splitter to more than one channel on an analog mixer. Or you can add option boards to expand the number of inputs and patch them around as needed. So processing channels are the total number of "virtual inputs" regardless of physical inputs.
Of course, I know I presented a "crazy" situation, but that was the point. I want to know just how capable the board is, and how many individual effects channels it is capable of processing at any one time before it locks up or crashes.
Of course, I know I presented a "crazy" situation, but that was the point. I want to know just how capable the board is, and how many individual effects channels it is capable of processing at any one time before it locks up or crashes.
Correct!I am assuming these can be either inserted to a single channel or patched to a bus and returned to a channel strip (how they're normally used).