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Junior Varsity
Behringer X32 Firmware v3.0 Feature Requests
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<blockquote data-quote="John Roberts" data-source="post: 121733" data-attributes="member: 126"><p>Re: Behringer X32 Firmware v3.0 Feature Requests</p><p></p><p></p><p></p><p>Not to pontificate about feedback (too much), but back in the day Peavey designed a DSP based feedback locator called the Mentor. It was kind of expensive for what it was, so it didn't sell well in Peavey distribution. It did not fix the feedback, just light up LEDs to tell you what frequency band needs attention. Dispute it's low bang for the buck factor, the product was well loved by those professionals who could ignore the Peavey name on it. To finally get to my point, the Mentor used DSP algorithms to discriminate between harmless music and real feedback based on things like the rate of change of the potential feedback candidate and other feedback specific properties. It could identify feedback well before it was the loudest signal going on. </p><p></p><p>All that said, I do not know that a budget digital console would allocate that much DSP processing power for such a low value application, they surely could do more than they do to help when something is clearly very wrong. For now I still think it needs to only point at the birds, but not shoot them. That will come in time. The market is not ready for full cybernetic control yet. </p><p></p><p>JR</p></blockquote><p></p>
[QUOTE="John Roberts, post: 121733, member: 126"] Re: Behringer X32 Firmware v3.0 Feature Requests Not to pontificate about feedback (too much), but back in the day Peavey designed a DSP based feedback locator called the Mentor. It was kind of expensive for what it was, so it didn't sell well in Peavey distribution. It did not fix the feedback, just light up LEDs to tell you what frequency band needs attention. Dispute it's low bang for the buck factor, the product was well loved by those professionals who could ignore the Peavey name on it. To finally get to my point, the Mentor used DSP algorithms to discriminate between harmless music and real feedback based on things like the rate of change of the potential feedback candidate and other feedback specific properties. It could identify feedback well before it was the loudest signal going on. All that said, I do not know that a budget digital console would allocate that much DSP processing power for such a low value application, they surely could do more than they do to help when something is clearly very wrong. For now I still think it needs to only point at the birds, but not shoot them. That will come in time. The market is not ready for full cybernetic control yet. JR [/QUOTE]
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