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Compression
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<blockquote data-quote="Eric Eskam" data-source="post: 89345" data-attributes="member: 2124"><p>Re: Compression</p><p></p><p>Thanks Eric Cagle for those real world examples - I've clipped your post for later reference!</p><p></p><p>One of the biggest things I'm looking forward to in eventually moving to a digital console is the ability to do the virtual soundcheck; record un-adulterated tracks individually, and then after the gig go back to the system in the venue to play it back and actually play with the settings and see how they change the way it sounds. There's only so much you can get out of books and web sites - often the best way to figure this stuff out is to experience it, and get experience with it.</p><p></p><p>Equally hard is getting a good starting point - thanks for some suggestions of some areas to start experimenting with first. And I'm also a believer in the less is more philosophy. I was fortunate at the beginning of my interest in photography (strictly amateur, much like my audio) to have as a mentor an "old school" film photographer to made an excellent point. It's much more interesting to learn how to take pictures "out there" in the real world that are as good as they can be from the start to minimize the amount of time you need to spend in photoshop. I agree with him that I would rather be "out there" learning photography behind the camera than flying a desk with Photoshop. It's why I hang out here and try to read about different people's experiences, how they handle them and what others comment with their perspectives to get ideas on how to get the best signal possible to the desk in the first place to keep the processing to a minimum. Sticking to the fundamentals, especially in the long run, makes it easiest for everyone.</p><p></p><p>I think Darth Vader said it best "<span style="color: #333333"><span style="font-family: 'Verdana'">Don't be too proud of this technological terror you've constructed." <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></span></span></p></blockquote><p></p>
[QUOTE="Eric Eskam, post: 89345, member: 2124"] Re: Compression Thanks Eric Cagle for those real world examples - I've clipped your post for later reference! One of the biggest things I'm looking forward to in eventually moving to a digital console is the ability to do the virtual soundcheck; record un-adulterated tracks individually, and then after the gig go back to the system in the venue to play it back and actually play with the settings and see how they change the way it sounds. There's only so much you can get out of books and web sites - often the best way to figure this stuff out is to experience it, and get experience with it. Equally hard is getting a good starting point - thanks for some suggestions of some areas to start experimenting with first. And I'm also a believer in the less is more philosophy. I was fortunate at the beginning of my interest in photography (strictly amateur, much like my audio) to have as a mentor an "old school" film photographer to made an excellent point. It's much more interesting to learn how to take pictures "out there" in the real world that are as good as they can be from the start to minimize the amount of time you need to spend in photoshop. I agree with him that I would rather be "out there" learning photography behind the camera than flying a desk with Photoshop. It's why I hang out here and try to read about different people's experiences, how they handle them and what others comment with their perspectives to get ideas on how to get the best signal possible to the desk in the first place to keep the processing to a minimum. Sticking to the fundamentals, especially in the long run, makes it easiest for everyone. I think Darth Vader said it best "[COLOR=#333333][FONT=Verdana]Don't be too proud of this technological terror you've constructed." :)[/FONT][/COLOR] [/QUOTE]
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