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Does this product exist?
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<blockquote data-quote="Chris Clark" data-source="post: 80106" data-attributes="member: 2763"><p>Re: Does this product exist?</p><p></p><p>According to the CobraNet data, if I'm remembering correctly it can support up to 6 "hops" for any bundle, with increased latency for each hop. This starts becoming more of an issue because of the way CNet clocks things, if the slaves can't get an accurate (consistent) lock on the master's clock they'll stop outputting audio regardless of whether they're actually still receiving data. This is another place where extra hops come into play because with each hop is another point for increasing margins of error in the sync clock... </p><p></p><p>In other words, if you're using a true single star topology, each and every device has the same number of hops because they're all running through the same switch. As you start daisy chaining switches together the devices on the second switch will obviously have a longer latency than the first switch (I don't remember if Cobranet will try to compensate the earlier devices or not). As you add more switches in into a tree topology this is when things start getting trickier because of the added latency. As packets start getting more spread out among the tree and with higher hop counts, that's when you start running into the issue of clock stability and losing audio.</p><p></p><p>At least that was my understanding of the situation from everything I've read on Cobranet (combined with my previous CCNA classes from about 8 years ago)... Not sure how Dante feels with the whole situation but it would stand to reason that there may be similar problems.</p></blockquote><p></p>
[QUOTE="Chris Clark, post: 80106, member: 2763"] Re: Does this product exist? According to the CobraNet data, if I'm remembering correctly it can support up to 6 "hops" for any bundle, with increased latency for each hop. This starts becoming more of an issue because of the way CNet clocks things, if the slaves can't get an accurate (consistent) lock on the master's clock they'll stop outputting audio regardless of whether they're actually still receiving data. This is another place where extra hops come into play because with each hop is another point for increasing margins of error in the sync clock... In other words, if you're using a true single star topology, each and every device has the same number of hops because they're all running through the same switch. As you start daisy chaining switches together the devices on the second switch will obviously have a longer latency than the first switch (I don't remember if Cobranet will try to compensate the earlier devices or not). As you add more switches in into a tree topology this is when things start getting trickier because of the added latency. As packets start getting more spread out among the tree and with higher hop counts, that's when you start running into the issue of clock stability and losing audio. At least that was my understanding of the situation from everything I've read on Cobranet (combined with my previous CCNA classes from about 8 years ago)... Not sure how Dante feels with the whole situation but it would stand to reason that there may be similar problems. [/QUOTE]
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