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Listening Get Together
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<blockquote data-quote="Steve Anderson" data-source="post: 82454" data-attributes="member: 630"><p>Re: Listening Get Together</p><p></p><p>In a former life I had some editing experience when my dad had a printing business...</p><p style="margin-left: 20px"><span style="color: #333333">What is a Manipulated Vortex Waveguide?</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="color: #333333">Manipulated Vortex Waveguide tm is an electro-mechanical system that harvests</span><span style="color: #333333"> and reuses the energy from the back of the loudspeaker transducer.</span></p> <p style="margin-left: 20px"><span style="color: #333333">Basic Theory</span></p> <p style="margin-left: 20px"><span style="color: #333333">Force tuning of the transducer does not occur.</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="color: #FF0000">Drivers</span><span style="color: #333333"> [Audio transducers] are mounted in either cross-fired or single in a scoop </span><span style="color: #FF0000">( <- this is important... see later)</span><span style="color: #333333"> configuration in order to provide better driver loading and dispersion.</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="color: #333333">Energy from the rear of the transducers </span><span style="color: #FF0000">is not absorbed</span><span style="color: #333333"> [is harvested]</span><span style="color: #333333">, </span><span style="color: #FF0000">is bounced around and smeared</span><span style="color: #333333"> [fractured] and </span><span style="color: #FF0000">further is not absorbed</span><span style="color: #333333"> [re-energized] inside the Vortex Waveguide system.</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="color: #333333">Each </span><span style="color: #FF0000">time-smeared</span><span style="color: #333333"> [fractured] segment is </span><span style="color: #FF0000">delayed</span><span style="color: #333333"> [time shifted] </span><span style="color: #333333">in the waveguide prior to </span><span style="color: #FF0000">moving to</span><span style="color: #333333"> [release in] </span><span style="color: #333333">the output flare port where it is </span><span style="color: #FF0000">combined with</span><span style="color: #333333"> [encapsulated by] </span><span style="color: #ff0000">all the other wave bits</span><span style="color: #333333"> [the output energy stream]</span><span style="color: #333333">. The </span><span style="color: #FF0000">delayed</span><span style="color: #333333"> [time shifted] </span><span style="color: #FF0000">sounds</span><span style="color: #333333"> [packets of </span><span style="color: #333333">auditory information] are </span><span style="color: #FF0000">combined</span><span style="color: #333333"> [summed] with the output of the front of the transducers in the scoop </span><span style="color: #FF0000">( <- this is STILL important... see later)</span><span style="color: #333333">.</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="color: #333333">The resulting </span><span style="color: #FF0000">non coherent sound</span><span style="color: #333333"> [multi-time-shifting signal] exits the front of the cabinet </span><span style="color: #FF0000">in the same air as the all the other sound</span><span style="color: #333333"> [encapsulated in the bass energy stream]. This causes the creation of </span><span style="color: #FF0000">compressions and rarefractions (such as 17/43) in the air</span><span style="color: #333333"> [a nearfield event horizon]. The resulting </span><span style="color: #FF0000">beautiful sound</span><span style="color: #333333"> [auditory information] emulates </span><span style="color: #FF0000">other beautiful sound</span><span style="color: #333333"> [sound creation] in nature.</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="color: #333333">The </span><span style="color: #FF0000">sound</span><span style="color: #333333"> [de-correlated packeted information] is </span><span style="color: #FF0000">heard</span><span style="color: #333333"> [summed by brain of the listener into correlated auditory information], as is done in nature. The </span><span style="color: #FF0000">beautiful sound</span><span style="color: #333333"> [multitude of of slightly time shifted audio packets] created </span><span style="color: #FF0000">is</span><span style="color: #333333"> [are] reflection resistant </span><span style="color: #FF0000">(somewhat like a </span><a href="http://www.acoustics.salford.ac.uk/acoustics_info/duck/?content=index" target="_blank"><span style="color: #FF0000">duck's quack</span></a><span style="color: #FF0000"> not echoing)</span><span style="color: #333333"> and more natural sounding due to the </span><span style="color: #FF0000">ummm... air (?) </span><span style="color: #333333">[manner in which the information is transmitted to the listener].</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="color: #333333">The Vortex Event Horizon provides </span><span style="color: #FF0000">beautiful sound</span><span style="color: #333333"> [an expanded nearfield effect allowing more efficient transmission of information to a larger audience area]. This also provides the ability of the MVW loudspeaker to transmit auditory information beyond line of sight with minimal loss. </span><span style="color: #FF0000">Nothing more needs to be said, but if all that isn't enough,</span><span style="color: #333333"> The Vortex Event Horizon will wrap around objects, obstructions, and up to boundaries providing a self-adjusting nature to the nearfield.</span></p> <p style="margin-left: 20px"><span style="color: #333333"></span></p> <p style="margin-left: 20px"><span style="color: #333333"></span><span style="color: #FF0000">So even with all this manipulation the Beautiful Sound (BS) is still ever present... but that's okay. The speakers are supplied with a scoop! And the BS is already in it!</span></p><p></p><p>D'oh... I'll never get that 15 minutes back...</p></blockquote><p></p>
[QUOTE="Steve Anderson, post: 82454, member: 630"] Re: Listening Get Together In a former life I had some editing experience when my dad had a printing business... [INDENT][COLOR=#333333]What is a Manipulated Vortex Waveguide?[/COLOR] [COLOR=#333333]Manipulated Vortex Waveguide tm is an electro-mechanical system that harvests[/COLOR][COLOR=#333333] and reuses the energy from the back of the loudspeaker transducer.[/COLOR] [COLOR=#333333]Basic Theory[/COLOR] [COLOR=#333333]Force tuning of the transducer does not occur.[/COLOR] [COLOR=#FF0000]Drivers[/COLOR][COLOR=#333333] [Audio transducers] are mounted in either cross-fired or single in a scoop [/COLOR][COLOR=#FF0000]( <- this is important... see later)[/COLOR][COLOR=#333333] configuration in order to provide better driver loading and dispersion.[/COLOR] [COLOR=#333333]Energy from the rear of the transducers [/COLOR][COLOR=#FF0000]is not absorbed[/COLOR][COLOR=#333333] [is harvested][/COLOR][COLOR=#333333], [/COLOR][COLOR=#FF0000]is bounced around and smeared[/COLOR][COLOR=#333333] [fractured] and [/COLOR][COLOR=#FF0000]further is not absorbed[/COLOR][COLOR=#333333] [re-energized] inside the Vortex Waveguide system.[/COLOR] [COLOR=#333333]Each [/COLOR][COLOR=#FF0000]time-smeared[/COLOR][COLOR=#333333] [fractured] segment is [/COLOR][COLOR=#FF0000]delayed[/COLOR][COLOR=#333333] [time shifted] [/COLOR][COLOR=#333333]in the waveguide prior to [/COLOR][COLOR=#FF0000]moving to[/COLOR][COLOR=#333333] [release in] [/COLOR][COLOR=#333333]the output flare port where it is [/COLOR][COLOR=#FF0000]combined with[/COLOR][COLOR=#333333] [encapsulated by] [/COLOR][COLOR=#ff0000]all the other wave bits[/COLOR][COLOR=#333333] [the output energy stream][/COLOR][COLOR=#333333]. The [/COLOR][COLOR=#FF0000]delayed[/COLOR][COLOR=#333333] [time shifted] [/COLOR][COLOR=#FF0000]sounds[/COLOR][COLOR=#333333] [packets of [/COLOR][COLOR=#333333]auditory information] are [/COLOR][COLOR=#FF0000]combined[/COLOR][COLOR=#333333] [summed] with the output of the front of the transducers in the scoop [/COLOR][COLOR=#FF0000]( <- this is STILL important... see later)[/COLOR][COLOR=#333333].[/COLOR] [COLOR=#333333]The resulting [/COLOR][COLOR=#FF0000]non coherent sound[/COLOR][COLOR=#333333] [multi-time-shifting signal] exits the front of the cabinet [/COLOR][COLOR=#FF0000]in the same air as the all the other sound[/COLOR][COLOR=#333333] [encapsulated in the bass energy stream]. This causes the creation of [/COLOR][COLOR=#FF0000]compressions and rarefractions (such as 17/43) in the air[/COLOR][COLOR=#333333] [a nearfield event horizon]. The resulting [/COLOR][COLOR=#FF0000]beautiful sound[/COLOR][COLOR=#333333] [auditory information] emulates [/COLOR][COLOR=#FF0000]other beautiful sound[/COLOR][COLOR=#333333] [sound creation] in nature.[/COLOR] [COLOR=#333333]The [/COLOR][COLOR=#FF0000]sound[/COLOR][COLOR=#333333] [de-correlated packeted information] is [/COLOR][COLOR=#FF0000]heard[/COLOR][COLOR=#333333] [summed by brain of the listener into correlated auditory information], as is done in nature. The [/COLOR][COLOR=#FF0000]beautiful sound[/COLOR][COLOR=#333333] [multitude of of slightly time shifted audio packets] created [/COLOR][COLOR=#FF0000]is[/COLOR][COLOR=#333333] [are] reflection resistant [/COLOR][COLOR=#FF0000](somewhat like a [/COLOR][URL="http://www.acoustics.salford.ac.uk/acoustics_info/duck/?content=index"][COLOR=#FF0000]duck's quack[/COLOR][/URL][COLOR=#FF0000] not echoing)[/COLOR][COLOR=#333333] and more natural sounding due to the [/COLOR][COLOR=#FF0000]ummm... air (?) [/COLOR][COLOR=#333333][manner in which the information is transmitted to the listener].[/COLOR] [COLOR=#333333]The Vortex Event Horizon provides [/COLOR][COLOR=#FF0000]beautiful sound[/COLOR][COLOR=#333333] [an expanded nearfield effect allowing more efficient transmission of information to a larger audience area]. This also provides the ability of the MVW loudspeaker to transmit auditory information beyond line of sight with minimal loss. [/COLOR][COLOR=#FF0000]Nothing more needs to be said, but if all that isn't enough,[/COLOR][COLOR=#333333] The Vortex Event Horizon will wrap around objects, obstructions, and up to boundaries providing a self-adjusting nature to the nearfield. [/COLOR][COLOR=#FF0000]So even with all this manipulation the Beautiful Sound (BS) is still ever present... but that's okay. The speakers are supplied with a scoop! And the BS is already in it![/COLOR][/INDENT] D'oh... I'll never get that 15 minutes back... [/QUOTE]
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