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The Basement
Mixing live tracks: headphones or monitors
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<blockquote data-quote="Per Søvik" data-source="post: 97241" data-attributes="member: 1285"><p>Re: Mixing live tracks: headphones or monitors</p><p></p><p></p><p></p><p>I believe it is important to at least master at realistic level, but even mixing at the wrong level has pitfalls. </p><p>When mixing and mastering at a level lower than intended listening level, we tend to automatically apply some loudness compensation in our mix, and then playing back at a realistic level it will sound quite overdone at the top and heavy at the bottom. While mastering might repair some of the damage, instruments that are hotter than they really should be will still be sitting wrong in the mix. Cymbals that are too loud might be dulled down by mastering EQ and comp, but that will only give you dull cymbals, and bass and kick might be toned down, but one will end up with too much of it in the lower midrange and so on.</p><p>Unfortunately, my ears get quickly tired these days, and working with umpteen-take multitracks several hours a day is probably impossible at realistic levels for anyone but the young with undamaged ears (that might be an oxymoron).</p></blockquote><p></p>
[QUOTE="Per Søvik, post: 97241, member: 1285"] Re: Mixing live tracks: headphones or monitors I believe it is important to at least master at realistic level, but even mixing at the wrong level has pitfalls. When mixing and mastering at a level lower than intended listening level, we tend to automatically apply some loudness compensation in our mix, and then playing back at a realistic level it will sound quite overdone at the top and heavy at the bottom. While mastering might repair some of the damage, instruments that are hotter than they really should be will still be sitting wrong in the mix. Cymbals that are too loud might be dulled down by mastering EQ and comp, but that will only give you dull cymbals, and bass and kick might be toned down, but one will end up with too much of it in the lower midrange and so on. Unfortunately, my ears get quickly tired these days, and working with umpteen-take multitracks several hours a day is probably impossible at realistic levels for anyone but the young with undamaged ears (that might be an oxymoron). [/QUOTE]
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