Number of Engineers

Re: Number of Engineers

There is an old saying that there is always room at the top. Of course experience and mixing chops are a large part of it but certainly not all of what it takes. Attitude and general personality are a big part of this equation. The ones that last and move up in this business all have a few things in common. You might get an A level gig at some point by being at the right place at the right time but you will not stay there or work for anyone else at that level if you are a problem. There are a few FOH guys that I seem to run into over the years with various national and regional acts that come through from time to time. It is always a pleasure to see them and get to work with them again and hear their mixes. Interestingly enough the ones that leave a bad impression I never see or hear about again. Your opportunities will come. In the meantime enjoy the ride, get some more experience, and be nice!

The problems I see in regional and smaller work, the charm or more the ability to make oneself seem indispensable to less than knowledgeable buyers and venue people results in 'get along' guys with zero mixing chops doing a majority of shows and acts. And with no pressure to improve this just gets to the point where i avoid shows. I can honestly say that at 90% of the openers I was hired for in the past 7 years, I firmly believe I could have done a much better job with the headliners than their BE's..talking 3-400 shows....except for Aerosmith...:) but then I didn't even get a line check...another story.
 
Re: Number of Engineers

The problems I see in regional and smaller work, the charm or more the ability to make oneself seem indispensable to less than knowledgeable buyers and venue people results in 'get along' guys with zero mixing chops doing a majority of shows and acts. And with no pressure to improve this just gets to the point where i avoid shows. I can honestly say that at 90% of the openers I was hired for in the past 7 years, I firmly believe I could have done a much better job with the headliners than their BE's..talking 3-400 shows....except for Aerosmith...:) but then I didn't even get a line check...another story.

Oh boy that just struck the one nerve of mine that folks in this business seem to get on. I have tried to be nice and somewhat politically correct but here is the sad truth. If the band does not sound better (as far as placement, and balance) than the best recorded CD you have in your collection played over the mains then you are not at the top of the game with your mixing skills. There are only a small portion of people who are supposed to be live sound engineers that I have ever heard that can do that consistently. Why is that? This is not subjective this is a simple fact and it is not rocket science or that hard of a skill to develop. This is a big statement. Those of you that can actually mix know that it is true and you know why. Those who want to argue with me need to keep practicing and figure out what is not up to par with your skills. I will give you a hint: CLEAN UP THE MIX!!!!!!!!!!!!!!!!!!!! How much crap are you amplifying over the high powered system you are controlling? What is going on in the midrange? Is there a place for everything? Now mix for the system and environment at hand. The CD mixed in the studio was not optimized for lots of big subs and high power bi amplified or tri amplified tops. It was optimized for little bitty near field monitors and playback on peoples various home stereos, car systems and personal playback devices like iPods. If you can't outdo that with what you are in control of then stop right here. For the good of all realize you SUCK or are marginal at best and lose the ego so that you can actually learn and make improvements.

This subject could take up many more pages than my ranting in the basement and there is much written on techniques and skills in this and other forums. I am not saying you can make a terrible band better but you can make it where everything is heard and balanced. You most definitely can make a great A player band sound like a jumbled up mess if you don't really know what you are doing. Trust me, I know. I sent out some horrific noise over massive stacks of cabinets when I first started out.

There. I feel better now. What was it that we were originally talking about?
 
Re: Number of Engineers

Oh boy that just struck the one nerve of mine that folks in this business seem to get on. I have tried to be nice and somewhat politically correct but here is the sad truth. If the band does not sound better (as far as placement, and balance) than the best recorded CD you have in your collection played over the mains then you are not at the top of the game with your mixing skills. There are only a small portion of people who are supposed to be live sound engineers that I have ever heard that can do that consistently. Why is that? This is not subjective this is a simple fact and it is not rocket science or that hard of a skill to develop. This is a big statement. Those of you that can actually mix know that it is true and you know why. Those who want to argue with me need to keep practicing and figure out what is not up to par with your skills. I will give you a hint: CLEAN UP THE MIX!!!!!!!!!!!!!!!!!!!! How much crap are you amplifying over the high powered system you are controlling? What is going on in the midrange? Is there a place for everything? Now mix for the system and environment at hand. The CD mixed in the studio was not optimized for lots of big subs and high power bi amplified or tri amplified tops. It was optimized for little bitty near field monitors and playback on peoples various home stereos, car systems and personal playback devices like iPods. If you can't outdo that with what you are in control of then stop right here. For the good of all realize you SUCK or are marginal at best and lose the ego so that you can actually learn and make improvements.

This subject could take up many more pages than my ranting in the basement and there is much written on techniques and skills in this and other forums. I am not saying you can make a terrible band better but you can make it where everything is heard and balanced. You most definitely can make a great A player band sound like a jumbled up mess if you don't really know what you are doing. Trust me, I know. I sent out some horrific noise over massive stacks of cabinets when I first started out.

There. I feel better now. What was it that we were originally talking about?
I have been doing this a long time-and it has been awhile since I have mixed regularly.

I have no idea how many bands I have mixed-but would guess it would be several thousand or so.

During this time I have run into a lot of BEs of all qualities.

Only ONCE have I met somebody who truly "WOWED" me. The story is a kinda long one-but this guy was able to make my system sound like it never did before (even with other guys running the warm up acts) and when his band came on it was like somebody brought in a whole new PA-yet he touched nothing but the console.

Sadly I don't remember the name of the band (but might recognize it), but everybody called him "Doc" and the band was a metal band from the Penn area (I think) and this was in the later 80s (87/88/89 maybe) and the gig was outside DC.

I take my hat off to him. He stood above everybody else I have worked with. Yes some have been good-but he was GREAT. And sadly MANY MANY MANY pretty much just suck. I hate to say it-but it is the truth.

But I am happy to say I have meet 1 truly great mixer. And he had a great attitude in a bad situation-a gross weather type of event.
 
Re: Number of Engineers

Okay, my misuse of "engineer" aside ("technician," perhaps?), I am looking at the number of good, experienced FoH/Monitor/System/Etc. techs out there. I am basing this on what Andrew said; the number of actively touring professionals on this forum is probably countable on one hand. But the number of good, experienced personnel is much larger, maybe a hundred or two. Then, look at the number of total forum members. There's 3351, of which I'd say about half of are at least decent people.

From these numbers, I feel like it is totally possible to know all of the good, experienced personnel, because even though there are a lot of personnel out there, there is a much smaller number of people who are good, experienced techs. You just have to get around, I guess.
This is starting to sound like a baseball statistic - i.e. there have been only 18 touring FOH operators who have mixed a show of more than 5,000 people on a Tuesday night in an indoor venue in Georgia when the moon was a waning crescent.

Depending on how you slice and dice this, your answer will be very different. As others have said, skill is not necessarily proportional to the size of the gig, and just because someone does something full-time doesn't necessarily place them ahead of a part-timer (though that is probably likely).

I can say that I know 100% of the TJ Cornishes who live in St Paul and mix sound occasionally.
 
Re: Number of Engineers

This is starting to sound like a baseball statistic - i.e. there have been only 18 touring FOH operators who have mixed a show of more than 5,000 people on a Tuesday night in an indoor venue in Georgia when the moon was a waning crescent.

Depending on how you slice and dice this, your answer will be very different. As others have said, skill is not necessarily proportional to the size of the gig, and just because someone does something full-time doesn't necessarily place them ahead of a part-timer (though that is probably likely).

I can say that I know 100% of the TJ Cornishes who live in St Paul and mix sound occasionally.

Entertaining statistic. Good one.

Good to know that good attitude is what sells you in this business, along with good skills. Time to put it on a card and keep it in my wallet.
 
Re: Number of Engineers

Entertaining statistic. Good one.

Good to know that good attitude is what sells you in this business, along with good skills. Time to put it on a card and keep it in my wallet.

Along with is fine...instead of is not. In most fields the high levels are occupied by people of skill that are often unliked by others.
Great chefs, great ball players, great surgeons...all of which I doubt were hired for their people skills and schmoozing abilities.
My duty is to the band/audience during the performance. Being a nice guy should not get me hired. Friendship and loyalty are touted locally around here and the average mixing skill level is in the dumpster. Like selling used cars to teenagers.
 
Re: Number of Engineers

John, I am so with you on both of your last posts. It sounds like NY is a lot like Atlanta as far as the skill level of many BE's. It makes sense. We both have very large populations and here it seems like many bands hire one of there "friends" or relatives to be the "sound man". I can understand the logic of wanting someone you know, trust, and want to hang out with to be in control of your sound but as we all know the theory doesn't work. The ones that let you or want you to "help them out a little" are usually interested in sound and usually do a decent job if you are willing to clean up the mix and hand it off to them. I will always show them everything I am doing and explain why and what it does. I hang out and give them a few pointers if they need it but I like to let them move the faders and get a feel for what is happening. I also usually explain "fader creep" and the process of opening a place up for a particular input by pulling down what is stepping on it rather than doing the more of this, more of that, more of the other thing, more of this again and now being out of headroom routine. I have actually met a few folks that turned out to be pretty good with a little help in the right direction and hired one of them on for a couple of years. You can teach skill but someone who actually has "ears" is a valuable asset. It makes sense that someone who loves and listens to a lot of recorded music will develop a sense what is a good mix. I get paid the same on a festival whether I mix or not. What I don't enjoy is listing to CRAP coming out of the mains at the volumes my rigs are capable of producing, especially if it does not have to sound bad. That was what set off my little rant earlier. I really try to do something about bad sound rather than just complaining about it. That is why I write in this forum and always try to help others who really are interested in mixing.
 
Re: Number of Engineers

Only ONCE have I met somebody who truly "WOWED" me. The story is a kinda long one-but this guy was able to make my system sound like it never did before (even with other guys running the warm up acts) and when his band came on it was like somebody brought in a whole new PA-yet he touched nothing but the console.

Sadly I don't remember the name of the band (but might recognize it), but everybody called him "Doc" and the band was a metal band from the Penn area (I think) and this was in the later 80s (87/88/89 maybe) and the gig was outside DC.

I take my hat off to him. He stood above everybody else I have worked with. Yes some have been good-but he was GREAT. And sadly MANY MANY MANY pretty much just suck. I hate to say it-but it is the truth.

But I am happy to say I have meet 1 truly great mixer. And he had a great attitude in a bad situation-a gross weather type of event.

That really sounds like the guy from Whitesnake, Masterpeace, and a few others in the late 1980's and early 1990's. He was from Michigan I believe. He did everything with EQ, mostly subtractive with a little boost every now and then, no gates, no comps, nothing. My business partner studied under him and fortunately for me has taught me to be a better soundman because of it. The first time I ever heard a mix like that I was floored. To say it was like a completely different PA was the only way I could describe it as well.

The EQ cuts are very radical, many times using both mid band swept at full cut very close together on the toms and some things. It was explained to me as a version of the "smiley" curve with a different center depending on what you are setting the EQ on. Many of the center frequencies are different from any I had ever used either live or in the studio. The end result is a crystal clear sound with everything well defined and absolutely no stage slosh or other unbalanced noise in the mix. There are other things as well like using only the very highest frequencies for the hi hat and any cymbal mics to add just the crispness and tone to what is bleeding through on the other open mics on stage.

I have hinted at many of these techniques in my various posts and I do plan on writing an article at some point with the entire mix explained, hopefully with some sound files. The thing that I have ran into is people will not do ALL of what it takes to arrive at the magic. Just one open mic left with some offending frequencies will not let the magic happen. Most folks are stuck on what an individual instrument "should" sound like and will not compromise it for the sake of the overall mix.
 
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Re: Number of Engineers

Along with is fine...instead of is not. In most fields the high levels are occupied by people of skill that are often unliked by others.
Great chefs, great ball players, great surgeons...all of which I doubt were hired for their people skills and schmoozing abilities.
My duty is to the band/audience during the performance. Being a nice guy should not get me hired. Friendship and loyalty are touted locally around here and the average mixing skill level is in the dumpster. Like selling used cars to teenagers.

Yeah, but I can say with confidence that if someone is a douche bag to live with on the road, their skill set will have to be exceptional to compensate for being poison to the rest of the crew, and his/her job secured by some kind of relationship with the artist or its management. Playing "Chef Ramsay" to the artist will probably get you fired unless the act is up for that bit of fun...

Back a few years ago when credit was easy & cheap and every opening act in a van/trailer had a 'sound man,' I heard lots of mediocre mixes and some were downright embarrassing. Aside from the friend/family possibility, I got the impression that many of them got their gigs because they had a bag packed, sitting by the door, and could leave Right Now. In the 6 years since the economy tanked we've seen fewer BEs with openers, with some mixerpersons working for 2 bands on the bill. It seems like I hear fewer embarrassing mixes, but the average hasn't come up a lot and the number of "stunning" mixes has stayed about the same.

If you're mixing locally and not living with the band or other crew, then no, being a nice guy shouldn't be what gets you hired. It can be what gets you retained when the artist has choices of equally skilled people.

Most of the bands I mix, I won't see again for months until they show up on another tour. I've taken the organic approach, pretty much giving the performers the benefit of the doubt and accept the sounds they give me as being representative of what they want the audience to hear. Sometimes that's hammered dogshit. I don't like dogshit, so I'll see what I can do about it, but at some point it is not my place to make significant artistic changes without the knowledge (and hopefully consent) of the act. If I have a relationship with the band or even a 5 minute conversation with them about how they want to be presented, things are different.

What was the Don Davis quote? "If bad sound were fatal, audio would be a leading cause of death..." or something like that.

Have fun, good luck.

Tim Mc
 
Re: Number of Engineers

Oh boy that just struck the one nerve of mine that folks in this business seem to get on. I have tried to be nice and somewhat politically correct but here is the sad truth. If the band does not sound better (as far as placement, and balance) than the best recorded CD you have in your collection played over the mains then you are not at the top of the game with your mixing skills. There are only a small portion of people who are supposed to be live sound engineers that I have ever heard that can do that consistently. Why is that? This is not subjective this is a simple fact and it is not rocket science or that hard of a skill to develop. This is a big statement. Those of you that can actually mix know that it is true and you know why. Those who want to argue with me need to keep practicing and figure out what is not up to par with your skills. I will give you a hint: CLEAN UP THE MIX!!!!!!!!!!!!!!!!!!!! How much crap are you amplifying over the high powered system you are controlling? What is going on in the midrange? Is there a place for everything? Now mix for the system and environment at hand. The CD mixed in the studio was not optimized for lots of big subs and high power bi amplified or tri amplified tops. It was optimized for little bitty near field monitors and playback on peoples various home stereos, car systems and personal playback devices like iPods. If you can't outdo that with what you are in control of then stop right here. For the good of all realize you SUCK or are marginal at best and lose the ego so that you can actually learn and make improvements.

This subject could take up many more pages than my ranting in the basement and there is much written on techniques and skills in this and other forums. I am not saying you can make a terrible band better but you can make it where everything is heard and balanced. You most definitely can make a great A player band sound like a jumbled up mess if you don't really know what you are doing. Trust me, I know. I sent out some horrific noise over massive stacks of cabinets when I first started out.

There. I feel better now. What was it that we were originally talking about?

PM Sent
 
Re: Number of Engineers

Hi Brent,
PM sent to you as well. That was a good question so I thought I would answer it in the forum as well for those it can be helpful to. Here is the forum version:

I was referring to mixing in general as opposed to being an A level engineer. Anyone can learn to mix, while their interpretation and taste is very subjective some basic concepts are not. I used the well recorded CD as a place to compare because I am sure the average person thinks that will be the best sound one can get. I was a studio engineer for almost 10 years with many album credits before I started doing live sound regularly and I can assure you it is easier to sound better on a great system live than playing a CD if you have the talent and equipment to work with for the optimization reasons I mentioned above.

With live sound you are dealing with so much more than in the studio, so it requires some different techniques and approaches. I am not sure where your skill and knowledge level is at so I will just mention a few basics and hopefully there will be something you can use there. I am planning on writing more on the forum to help where I can in the near future as well.

The name of the game with live is to not amplify anything you don't want in the mix first and foremost. The easy example is using the low cut filter on every channel but Kik drum and bass guitar unless it is something you really need low frequency extension on. A vocal microphone on a stand is picking up stage rumble, bass guitar bleed, all sorts of stage slosh in various states of phase, and all sorts of things that are not your friend. The more channels you can eliminate unwanted rumble and mud from before you amplify it the better. This is what I refer to as "cleaning up your mix" and it applies to all unwanted sounds an all channels in all frequencies. Solo up a guitar mic in the headphones during a show and listen to all the slosh from everything else that is there. Do the same with the tom mics etc. When you multiply that by 10 or 15 channels in various states of phase it is very significant. Now amplify it through the mains and you get the idea.

The other big part of cleaning up a mix that most people seem to miss is that the overall sound is coming from EVERYTHING on ALL channels combined. Something may sound great by itself but when everything else is playing the perceived tone may go completely in another direction. Also anything else coming through that channel if it is a microphone or pickup is affecting the overall sound to some degree. The real skill is making various cuts and compromises across the board to get the stellar overall sound. The first one I always state that so many people don't understand and might disagree with is a FULL 15dB or better cut centered between 400Hz and 500HZ on all of the toms. Just listen to the slosh on 1 tom mic during the show solo with and without the cut and you will understand what is going on. Again multiply that by the number of toms and imagine amplifying all that at the fader position during the show. A 3dB-5dB or more cut around 400Hz on the snare drum usually helps to clean things up a bit and emphasizes the crack and body of the drum as well. It will also help it not step on most vocals as much. Always sweep the center frequencies I mentioned up and down a tiny bit to find what sounds the best when you can.

-Eric
 
Re: Number of Engineers

Hi Brent,
PM sent to you as well. That was a good question so I thought I would answer it in the forum as well for those it can be helpful to. Here is the forum version:

I was referring to mixing in general as opposed to being an A level engineer. Anyone can learn to mix, while their interpretation and taste is very subjective some basic concepts are not. I used the well recorded CD as a place to compare because I am sure the average person thinks that will be the best sound one can get. I was a studio engineer for almost 10 years with many album credits before I started doing live sound regularly and I can assure you it is easier to sound better on a great system live than playing a CD if you have the talent and equipment to work with for the optimization reasons I mentioned above.

With live sound you are dealing with so much more than in the studio, so it requires some different techniques and approaches. I am not sure where your skill and knowledge level is at so I will just mention a few basics and hopefully there will be something you can use there. I am planning on writing more on the forum to help where I can in the near future as well.

The name of the game with live is to not amplify anything you don't want in the mix first and foremost. The easy example is using the low cut filter on every channel but Kik drum and bass guitar unless it is something you really need low frequency extension on. A vocal microphone on a stand is picking up stage rumble, bass guitar bleed, all sorts of stage slosh in various states of phase, and all sorts of things that are not your friend. The more channels you can eliminate unwanted rumble and mud from before you amplify it the better. This is what I refer to as "cleaning up your mix" and it applies to all unwanted sounds an all channels in all frequencies. Solo up a guitar mic in the headphones during a show and listen to all the slosh from everything else that is there. Do the same with the tom mics etc. When you multiply that by 10 or 15 channels in various states of phase it is very significant. Now amplify it through the mains and you get the idea.

The other big part of cleaning up a mix that most people seem to miss is that the overall sound is coming from EVERYTHING on ALL channels combined. Something may sound great by itself but when everything else is playing the perceived tone may go completely in another direction. Also anything else coming through that channel if it is a microphone or pickup is affecting the overall sound to some degree. The real skill is making various cuts and compromises across the board to get the stellar overall sound. The first one I always state that so many people don't understand and might disagree with is a FULL 15dB or better cut centered between 400Hz and 500HZ on all of the toms. Just listen to the slosh on 1 tom mic during the show solo with and without the cut and you will understand what is going on. Again multiply that by the number of toms and imagine amplifying all that at the fader position during the show. A 3dB-5dB or more cut around 400Hz on the snare drum usually helps to clean things up a bit and emphasizes the crack and body of the drum as well. It will also help it not step on most vocals as much. Always sweep the center frequencies I mentioned up and down a tiny bit to find what sounds the best when you can.

-Eric

There is a lot of really good basics here and I truely believe that a great mix is just the basics repeated over and over again. I have raised some ire before but I also believe that mixing (especially in a live setting with a one off band where you have no input into their production or arrangement) is a technical skill rather than an artistic skill that can be learned by anyone with decent ears who is willing to learn then apply those basics.

So I figured I would add on some of my basics.

1. A great mix starts with a well tuned system. You cannot use use eq to help shape a mix if you are using it to fight feedback. If all the eq power is used to fight feedback, the mix is going to be whatever is left over regardless of how it sounds. Fix the feedback at the source with mic choice and mic placement. If you are stuck trying to fix it with eq you are going to have to make a choice whether to address it at the system level (whether monitor or FOH) or at the channel level. Both have limitations and compromises.

2. Practice subtractive eq. Take out what you don't want. The better a band is at arranging their material, the less you will have to cut because the band will already have made space in the mix for each instrument. If they haven't, don't be afraid to cut a lot. As an alternative to Eric's tom example, I like to use a bluegrass example. Each of the typical bluegrass instrument overlaps significantly in the frequency range that gives their voice. When close micing the instruments, the buildup can make it difficult to hear solo parts without a significant volume change, which I hate and think is bad mixing. So instead, you can make space by subtractive eq to give each instrument its own place in that frequency range. Use 3-6 cuts from roughly 1000 hz - 3000 hz, placing the cut for the instrument you want to be lowest in the mix highest in the range. I.E. cut the lows from the mandolin, cut the highs from the guitar/dobro. I tend to place the banjo dead in the center. But to go back to #1 mic choice helps. I was at a festival with split sets with a band that had a Kel Mic endorsement. After our second set the system tech told me I had the best sounding banjo of the entire festival up to that point. I pointed to a channel strip where every eq was straight up. Usually the best solution is to put a good sounding mic on a good sounding source and let it rip.

3. Ignore #2 as needed. Subtractive eq is nice but if a boost is what makes it works, go for it. There are several of my mics that I use on a regular basis that get a specific boost as part of the profile the way I use them. Did I mention before if you are not constantly chasing feedback problems it is wonderful to actually be able to use your channel tools to shape the sound.

4. I have mentioned several times I like to use SMAART's spectrograph on my cue bus when I mix. You can certainly sweep frequencies when listening for things that overlap or are building up the mud, but I can also cue it and actually see what each channel is contributing. The problem with mud is you may not be aware of which channels are causing the problem, and trial and error with a 20 channel band takes valuable show time. The visual reinforcement of the spectrograph is amazing to me.

5. The thought that making each instrument sound great on its own but that may not work in a complete mix is important. Everything we hear, we hear in a particular context. This is the same reason I discourage bands from the one channel at a time method for setting levels in monitors. Go ahead and play something. You can survive a verse or two without yopur monitors being perfect. Listen in the context of the whole band playing because that is how you will be listening during the set. The same holds true for FOH, listen to your mix including both monitors and backline volume. Perhaps what the mix needs is for you to reinforce only part of what the instrument sound is. It is fairly common for me in small shows to only reinforce part of the bass' range of frequencies because I think bassists have a hard time hearing how their amp sounds in different spaces. So I basically let them do what they want to hear it at their playing position, and then take the stage bleed and supplement it with the FOH system.

Another good example is the current use of the acoustic guitar in modern rock/modern country. I rarely eq an acoustic guitar the same way for an acoustic/solo show and a full on band show. For the full band, I drastically cut the mids to move the tone above the other guitars. Often you will have to talk with the guitarist about this, especially if they want to check the instrument without the context of the other band. Actually, I have pushed several guitarists who are serious about how the whole band sounds into the "Nashville" tuning for the acoustic guitars. The Nashville tuning basically uses the octave strings from a 12 string set on a 6 string guitar to move the tome up. It sounds like crap by itself but works great in the mix.

Those are some of my thoughts for now. I will probably have something else later if this conversation continues.
 
Re: Number of Engineers

Great stuff Jay, especially the last example of how an acoustic guitar sits in a full band mix as opposed to an acoustic or solo mix. I actually have been known to multi the acoustic guitar input with similar EQ to what you mentioned and different compression settings on bands I have been out with because of the reasons you mentioned. The other option that has worked well for me on one offs is running the instrument flat for solo if the tone is decent and kicking in the EQ when the band cuts in or the reverse depending on the tone. It is always a case of needing the highs to cut it in the mix which would make it sound like a tin can solo.
 
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Re: Number of Engineers

Great posts Eric and Jay....we are finally getting to the meat of it!!
Another method I sometimes use is finding a frequency on the electric guitar that is right in the vocal range and then set up a medium Q parametric and by raising this a few Db during non vocal parts for guitar riffs and lowering a few Db during vocals the guitar will cut when needed and when there are vocals the power of the guitar can stay the same as we just reduce the 'cutting' frequencies. Works really great with trio's.
 
Re: Number of Engineers

Great posts Eric and Jay....we are finally getting to the meat of it!!
Another method I sometimes use is finding a frequency on the electric guitar that is right in the vocal range and then set up a medium Q parametric and by raising this a few Db during non vocal parts for guitar riffs and lowering a few Db during vocals the guitar will cut when needed and when there are vocals the power of the guitar can stay the same as we just reduce the 'cutting' frequencies. Works really great with trio's.

That also works great as a side chain function with the features we have on the new digital consoles since we have all the compressors available. You can do a multi guitar channel with the frequency removed on the main channel and take a vocal side chain keying the compressor on the channel with the frequency flat or boosted. The vocal will duck it however many dB you set it up for when it comes in. I usually use at least a 6:1 ratio and set it up to take off 3-4dB when it comes in, sometimes a few more dB if you want the effect more pronounced or you really are running a guitar heavy mix. We are spoiled with the feature rich consoles of today. Latch the channels if you want to manually ride a lead or just push up the non cut channel.
 
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Re: Number of Engineers

Not to fast forward to future mixing technology but automated dynamic EQ to make room in the mix for the sounds that are supposed to be dominant, by selectively ducking or cutting the non-dominat stems is doable. In fact almost anything we can imagine can be done, but enough people have to want it.

JR

PS: I vaguely recall seeing a patent years ago for a hardware system that did something like that, but way ahead of the market and consumers still.
 
Re: Number of Engineers

Great stuff Jay, especially the last example of how an acoustic guitar sits in a full band mix as opposed to an acoustic or solo mix. I actually have been known to multi the acoustic guitar input with similar EQ to what you mentioned and different compression settings on bands I have been out with because of the reasons you mentioned. The other option that has worked well for me on one offs is running the instrument flat for solo if the tone is decent and kicking in the EQ when the band cuts in or the reverse depending on the tone. It is always a case of needing the highs to cut it in the mix which would make it sound like a tin can solo.

The multi channel/multi band approach also works with a guitarist who switches between strumming/flat picking/finger picking. I also like to use parallel compression (but not nearly as high of a ratio you read about in studio work) because the boost of the lead instrument can serve to duck the rest of the instruments, leaving the overall volume unchanged.

I have also, on one off shows, used John's technique of boosting part of the band with the eq rather than boosting the whole channel with the fader. As a matter of fact, while I am an active mixer, I am not a finger on each fader mixer, and once my gain structure is set, most of my time is spent with eq, effects and dynamics.
 
Re: Number of Engineers

By the way, out of everything a sound guy might do for a show,mixing is the one thing least deserving the title of "engineer".

On that discussion, engineering is an approach to problem solving. If you design something based on a predict or model, build, measure, test, confirm cycle you are doing engineering. If you are doing something learned by repetition or rule of thumb, technician is a better term.

The other thing is that it is worth testing and confirming results. Currently I think too many bands are hearing about amp volume and missing the forest for the trees. Tilting a guitar amp up isn't going to help a mix if it ends up pointing directly into an open vocal mic. Turning an amp down in volume is also not going to help much if everyone then wants it in wedges. Any technique you choose to apply to a stage setup needs to be confirmed in the real world. There will be compromises, choose them with your eyes and ears open.