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The Basement
Oculus Rift. There some things that have to be experienced to fully understand.
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<blockquote data-quote="Eric Cagle" data-source="post: 141890" data-attributes="member: 277"><p>Re: Oculus Rift. There some things that have to be experienced to fully understand.</p><p></p><p>This unit was the DK2 developer kit which I believe is the latest version. It takes a very powerful video card and computer to make it run smoothly or maybe at all. All I can say is that you are there in that world. At this stage it appears the refresh rates and such are at least workable. The lower resolution programs seemed to work flawlessly. It evidently uses a huge amount of processing power. It was only on a couple of the more detailed programs that I could detect any lag at all and I was looking around 180 degrees rapidly at times just to see what it could do. The calibration to your eyes seemed to be a major factor. I slipped the goggles on the first time without calibrating for my eyes and I was seasick in less than 2 minutes. It really is amazing technology.</p></blockquote><p></p>
[QUOTE="Eric Cagle, post: 141890, member: 277"] Re: Oculus Rift. There some things that have to be experienced to fully understand. This unit was the DK2 developer kit which I believe is the latest version. It takes a very powerful video card and computer to make it run smoothly or maybe at all. All I can say is that you are there in that world. At this stage it appears the refresh rates and such are at least workable. The lower resolution programs seemed to work flawlessly. It evidently uses a huge amount of processing power. It was only on a couple of the more detailed programs that I could detect any lag at all and I was looking around 180 degrees rapidly at times just to see what it could do. The calibration to your eyes seemed to be a major factor. I slipped the goggles on the first time without calibrating for my eyes and I was seasick in less than 2 minutes. It really is amazing technology. [/QUOTE]
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