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X32 Discussion
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<blockquote data-quote="Dan Mortensen" data-source="post: 117836" data-attributes="member: 2826"><p>Re: Cues and Scenes</p><p></p><p>OK, I spent some time this afternoon trying to figure out what the deal was with these. Here is what I think I learned, please feel free to correct/add on:</p><p></p><p>1) There can be Cues without Scenes, and Scenes without Cues, but a Cue without a Scene does nothing, whereas any Scene can be loaded at any time.</p><p></p><p>2) The names of Cues are displayed in the status bar, but never Scenes. (Went back and read the last 10 or so pages to see if there was anything further explaining Cues, and saw Nick's post about a naming display preference, but didn't get go to see that. Didn't see a Cue explanation like I'm trying to do now.)</p><p></p><p>3) Each Cue can only hold one Scene, and one Snippet.</p><p></p><p>4) Cues are ordered hierarchically in whole numbers ("Cue 2" etc.). If you need to add a Cue after your hierarchy is set, you add it as .whatever ("Cue 2.1" etc.). </p><p></p><p>5) You may also name your Cues anything, not just "Cue". The hierarchy is determined by the fixed numbers on the left side of the Cue screen. Those ".whatever" numbers ("Cue 2.1") appear in those same numbers along the left side of the screen.</p><p></p><p>6) You may put a Scene into or change a Scene in a Cue at any time without renaming that Cue.</p><p></p><p>7) The reason for having Cues instead of the Scenes we had before is that this is easier to put the Scenes in any order or easily reuse a Scene at any time, possibly more easily than the 1.15 Scene function. Also there can be 500 Cues made up of any combination of the 100 Scenes, so you get more that way. Yes?</p><p></p><p>8) There does not seem to be an obvious way to go to another set of scenes to add to your Cues, but I sort of remember there was a way to load new batches of Scenes from a computer. I didn't pay close attention to that discussion because 30 or 40 Scenes is plenty for what I do. Maybe someone knows more?</p><p></p><p>9) Jan said in the other thread that 1.15 shows and scenes translated to 2.02, but I couldn't see any shows when I went to import, only 1.15 scenes. (Scene View button, Utility, Import USB Scene. Show was never an option.) Scenes imported just fine.</p><p></p><p>I didn't get into the Snippets except looking at that screen, but it appears the Snippets let you transfer particular parameters for particular channels (input, output, effects) from one Scene/Cue to another. I don't think I do that now, and I've never used the Libraries, so I don't know how this is different. If it's useful I'd like to learn it.</p><p></p><p>This all seems fine to me if what I think I understand is the way it really is.</p></blockquote><p></p>
[QUOTE="Dan Mortensen, post: 117836, member: 2826"] Re: Cues and Scenes OK, I spent some time this afternoon trying to figure out what the deal was with these. Here is what I think I learned, please feel free to correct/add on: 1) There can be Cues without Scenes, and Scenes without Cues, but a Cue without a Scene does nothing, whereas any Scene can be loaded at any time. 2) The names of Cues are displayed in the status bar, but never Scenes. (Went back and read the last 10 or so pages to see if there was anything further explaining Cues, and saw Nick's post about a naming display preference, but didn't get go to see that. Didn't see a Cue explanation like I'm trying to do now.) 3) Each Cue can only hold one Scene, and one Snippet. 4) Cues are ordered hierarchically in whole numbers ("Cue 2" etc.). If you need to add a Cue after your hierarchy is set, you add it as .whatever ("Cue 2.1" etc.). 5) You may also name your Cues anything, not just "Cue". The hierarchy is determined by the fixed numbers on the left side of the Cue screen. Those ".whatever" numbers ("Cue 2.1") appear in those same numbers along the left side of the screen. 6) You may put a Scene into or change a Scene in a Cue at any time without renaming that Cue. 7) The reason for having Cues instead of the Scenes we had before is that this is easier to put the Scenes in any order or easily reuse a Scene at any time, possibly more easily than the 1.15 Scene function. Also there can be 500 Cues made up of any combination of the 100 Scenes, so you get more that way. Yes? 8) There does not seem to be an obvious way to go to another set of scenes to add to your Cues, but I sort of remember there was a way to load new batches of Scenes from a computer. I didn't pay close attention to that discussion because 30 or 40 Scenes is plenty for what I do. Maybe someone knows more? 9) Jan said in the other thread that 1.15 shows and scenes translated to 2.02, but I couldn't see any shows when I went to import, only 1.15 scenes. (Scene View button, Utility, Import USB Scene. Show was never an option.) Scenes imported just fine. I didn't get into the Snippets except looking at that screen, but it appears the Snippets let you transfer particular parameters for particular channels (input, output, effects) from one Scene/Cue to another. I don't think I do that now, and I've never used the Libraries, so I don't know how this is different. If it's useful I'd like to learn it. This all seems fine to me if what I think I understand is the way it really is. [/QUOTE]
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