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X32 Discussion
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<blockquote data-quote="Dan Mortensen" data-source="post: 117882" data-attributes="member: 2826"><p>Re: X32 Discussion > Cues and Scenes</p><p></p><p><span style="color: #333333">Regarding the loading of shows, it was just as you guys said, shows load in Cue screen and scenes load in Scene screen.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">I've modified my earlier list to incorporate that and Jan's clarifications above, plus added a new weird thing in 2.2 below that I hope can be explained and fixed.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">Here is what I think I learned, please feel free to correct/add on:</span></p><p></p><p><span style="color: #333333">1) There can be Cues without Scenes, and Scenes without Cues, but a Cue without a Scene does nothing, whereas any Scene can be loaded at any time and will change the current state of the console.</span></p><p></p><p><span style="color: #333333">2) The status bar will display whatever you have selected (via "Setup" button, "Global" tab, "Show Control" section) as your preferred show control level. Choosing Cues, Scenes or Snippets for Show Control changes the status bar display as well as the page that is loaded when pressing View. The status bar numbers for Snippets are light-grey, for Scenes are amber (as in 1.15), and for Cues are blue. </span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">2.1) Only the show control level you have selected will appear in the status bar. </span><span style="color: #333333">When changing Cues/Scenes/Snippets using the "Scenes" physical section of the console, pressing the "Previous" or "Next" buttons causes the name of the upcoming Cue/Scene/Snippet to appear below the name of the active Cue/Scene/Snippet in the status bar.</span></p><p><span style="color: #333333"></span><span style="color: #333333"></span></p><p><span style="color: #333333">2.2)</span> <span style="color: #333333">Pressing the "Go" physical button (in 2.1 above) to change your Cue/Scene/Snippet when in the Home or Config tabs on either Channels or Outputs causes an exciting flickering of the display screen and a ~2 second lag between the button press and the implementation of the command. In any other tab or any other screen that I've tried so far, pushing the "Go" button causes an immediate change of Cue/Scene/Snippet with no screen excitement.</span><span style="color: #333333"></span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">3) Each Cue can only hold one Scene, and one Snippet.</span></p><p></p><p><span style="color: #333333">4) Cues are numerically ordered ("Cue 1", "Cue 2" etc.) in the Index on the left side of the Cue screen. If you need to add a cue in the middle after your hierarchy is set, you add it as .whatever ("Cue 2.1" etc.) and it fits into place. You can also add </span><span style="color: #333333">subcues to the subcues at any time ("Cue 2.1.1" etc.). Cues and their subsidiaries behave the same otherwise. </span></p><p><span style="color: #333333"></span></p><p>4.1) Scenes and Snippets do not have these subsidiaries on their screens. (Is that right for Snippets?)</p><p></p><p><span style="color: #333333">5) You may name your Cues anything, not just "Cue". Names can be changed, Index numbers can't be edited, but Cues can be deleted.</span></p><p></p><p><span style="color: #333333">6) You may put a Scene into or change a Scene in a Cue at any time without renaming that Cue.</span></p><p></p><p><span style="color: #333333">7) The reason for having Cues instead of the Scenes we had before is that this is easier to put the Scenes in any order or easily reuse a Scene at any time, possibly more easily than the 1.15 Scene function. Also there can be 500 Cues made up of any combination of the 100 Scenes, so you get more that way.</span></p><p></p><p><span style="color: #333333">8) There does not seem to be an obvious way to go to another set of scenes to add to your Cues, but I sort of remember there was a way to load new batches of Scenes from a computer. I didn't pay close attention to that discussion because 30 or 40 Scenes is plenty for what I do. Maybe someone knows more?</span></p><p></p><p><span style="color: #333333">9) </span><strong><strong>Shows </strong></strong><span style="color: #333333">are loaded from or saved to USB by pressing Utility in the Home (aka Cue List) screen.</span><strong><strong> Scenes </strong></strong><span style="color: #333333">are loaded from or saved to USB by pressing Utility in the Scenes screen.</span><strong><strong> Snippets </strong></strong><span style="color: #333333">are loaded from or saved to USB by pressing Utility in the Snippets screen.</span></p><p><span style="color: #333333">10) </span><span style="color: #333333">The Snippets are a very powerful alternative to library functions, not only because they can be automated in the cue list, but also because they can contain an arbitrary combination of multiple parameters and channels, depending on your requirements. They can also be launched separately or in a Cue, or fired up from an assignable button.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">---------------------------------------------------</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">I'm liking the Cue thing a lot, and Snippets sounds useful, too. This is all making more sense to me, and I hope it's helpful to someone else.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">Thanks,</span></p><p><span style="color: #333333">Dan</span></p></blockquote><p></p>
[QUOTE="Dan Mortensen, post: 117882, member: 2826"] Re: X32 Discussion > Cues and Scenes [COLOR=#333333]Regarding the loading of shows, it was just as you guys said, shows load in Cue screen and scenes load in Scene screen. I've modified my earlier list to incorporate that and Jan's clarifications above, plus added a new weird thing in 2.2 below that I hope can be explained and fixed. Here is what I think I learned, please feel free to correct/add on:[/COLOR] [COLOR=#333333]1) There can be Cues without Scenes, and Scenes without Cues, but a Cue without a Scene does nothing, whereas any Scene can be loaded at any time and will change the current state of the console.[/COLOR] [COLOR=#333333]2) The status bar will display whatever you have selected (via "Setup" button, "Global" tab, "Show Control" section) as your preferred show control level. Choosing Cues, Scenes or Snippets for Show Control changes the status bar display as well as the page that is loaded when pressing View. The status bar numbers for Snippets are light-grey, for Scenes are amber (as in 1.15), and for Cues are blue. 2.1) Only the show control level you have selected will appear in the status bar. [/COLOR][COLOR=#333333]When changing Cues/Scenes/Snippets using the "Scenes" physical section of the console, pressing the "Previous" or "Next" buttons causes the name of the upcoming Cue/Scene/Snippet to appear below the name of the active Cue/Scene/Snippet in the status bar. [/COLOR][COLOR=#333333] 2.2)[/COLOR][COLOR=#333333] [/COLOR][COLOR=#333333]Pressing the "Go" physical button (in 2.1 above) to change your Cue/Scene/Snippet when in the Home or Config tabs on either Channels or Outputs causes an exciting flickering of the display screen and a ~2 second lag between the button press and the implementation of the command. In any other tab or any other screen that I've tried so far, pushing the "Go" button causes an immediate change of Cue/Scene/Snippet with no screen excitement.[/COLOR][COLOR=#333333] [/COLOR] [COLOR=#333333]3) Each Cue can only hold one Scene, and one Snippet.[/COLOR] [COLOR=#333333]4) Cues are numerically ordered ("Cue 1", "Cue 2" etc.) in the Index on the left side of the Cue screen. If you need to add a cue in the middle after your hierarchy is set, you add it as .whatever ("Cue 2.1" etc.) and it fits into place. You can also add [/COLOR][COLOR=#333333]subcues to the subcues at any time ("Cue 2.1.1" etc.). Cues and their subsidiaries behave the same otherwise. [/COLOR] 4.1) Scenes and Snippets do not have these subsidiaries on their screens. (Is that right for Snippets?) [COLOR=#333333]5) You may name your Cues anything, not just "Cue". Names can be changed, Index numbers can't be edited, but Cues can be deleted.[/COLOR] [COLOR=#333333]6) You may put a Scene into or change a Scene in a Cue at any time without renaming that Cue.[/COLOR] [COLOR=#333333]7) The reason for having Cues instead of the Scenes we had before is that this is easier to put the Scenes in any order or easily reuse a Scene at any time, possibly more easily than the 1.15 Scene function. Also there can be 500 Cues made up of any combination of the 100 Scenes, so you get more that way.[/COLOR] [COLOR=#333333]8) There does not seem to be an obvious way to go to another set of scenes to add to your Cues, but I sort of remember there was a way to load new batches of Scenes from a computer. I didn't pay close attention to that discussion because 30 or 40 Scenes is plenty for what I do. Maybe someone knows more?[/COLOR] [COLOR=#333333]9) [/COLOR][B][B]Shows [/B][/B][COLOR=#333333]are loaded from or saved to USB by pressing Utility in the Home (aka Cue List) screen.[/COLOR][B][B] Scenes [/B][/B][COLOR=#333333]are loaded from or saved to USB by pressing Utility in the Scenes screen.[/COLOR][B][B] Snippets [/B][/B][COLOR=#333333]are loaded from or saved to USB by pressing Utility in the Snippets screen.[/COLOR] [COLOR=#333333]10) [/COLOR][COLOR=#333333]The Snippets are a very powerful alternative to library functions, not only because they can be automated in the cue list, but also because they can contain an arbitrary combination of multiple parameters and channels, depending on your requirements. They can also be launched separately or in a Cue, or fired up from an assignable button. --------------------------------------------------- I'm liking the Cue thing a lot, and Snippets sounds useful, too. This is all making more sense to me, and I hope it's helpful to someone else. Thanks, Dan[/COLOR] [/QUOTE]
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