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Junior Varsity
X32 Discussion
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<blockquote data-quote="Alan Hamilton" data-source="post: 125785" data-attributes="member: 1799"><p>Re: X32 Discussion</p><p></p><p>This is probably already addressed but I don't see it. <span style="color: #141823"><span style="font-family: 'Helvetica'">X32 routing question. 2 consoles connected via AES50 port A. Maybe the answer is right in front of me and I'm missing it. Mic plugged into channel 16 on the local console. Everything seems fine... but on the remote console the signal is showing on channel 12 (and working on channel 12). I didn't think I could even route channel 16 to channel 12 if I wanted to... So why is channel 16 not coming up as channel 16 on the remote console?</span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica'"></span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica'">Edit: Upon further review it doesn't matter what channel I connect a mic to on the local console, it shows up on channel 12 of the remote console.</span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica'"></span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica'">I initialized both consoles and reset everything back to the local and remote settings... Then I get nothing on the remote console. If I reload the lone scene that is in the local console I again get the all channels feed to channel 12 on the remote issue...</span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica'"></span></span></p><p><span style="color: #141823"><span style="font-family: 'Helvetica'">Edit #2 Ok... Think the AES50 Out routing from initial setup got overwritten when I loaded an X-Edit scene into the local console. AES50 Out needs to be Local 1-8. 9-16, etc I believe... At least that seems to be working.</span></span></p></blockquote><p></p>
[QUOTE="Alan Hamilton, post: 125785, member: 1799"] Re: X32 Discussion This is probably already addressed but I don't see it. [COLOR=#141823][FONT=Helvetica]X32 routing question. 2 consoles connected via AES50 port A. Maybe the answer is right in front of me and I'm missing it. Mic plugged into channel 16 on the local console. Everything seems fine... but on the remote console the signal is showing on channel 12 (and working on channel 12). I didn't think I could even route channel 16 to channel 12 if I wanted to... So why is channel 16 not coming up as channel 16 on the remote console? Edit: Upon further review it doesn't matter what channel I connect a mic to on the local console, it shows up on channel 12 of the remote console. I initialized both consoles and reset everything back to the local and remote settings... Then I get nothing on the remote console. If I reload the lone scene that is in the local console I again get the all channels feed to channel 12 on the remote issue... Edit #2 Ok... Think the AES50 Out routing from initial setup got overwritten when I loaded an X-Edit scene into the local console. AES50 Out needs to be Local 1-8. 9-16, etc I believe... At least that seems to be working.[/FONT][/COLOR] [/QUOTE]
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