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Junior Varsity
X32 Discussion
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<blockquote data-quote="Robert Lofgren" data-source="post: 129535" data-attributes="member: 2447"><p>Re: X32 Discussion</p><p></p><p></p><p>A scene saves every parameter from the console into a 'file'. By using safes when loading a scene one can filter what content of all those parameters should apply and discard the rest since everything was saved. Due to this, by creative use of filters you can apply or ignore parameters later on.</p><p></p><p>A snippet is the other way around. The snippets only store those parameters that you choose at the time of saving. Anything else is discarded when storing the snippet.</p><p></p><p>The best thing with a snippet is that it contains much less parameters than a scene and it becomes so much easier to manually edit the snippet file since it's more readable due to fewer parameters.</p><p></p><p>Before snippets was made available people edited the scene file to essentially do what the snippets now does. It was cubersome due to thousands of lines of parameters.</p><p></p><p>Consider scenes the 'big picture' to start from and use snippets for the fine tuning.</p><p></p><p>With scenes you often create some template that you load and then save your edits into a new scene depending on venue, band, etc... If you now want to edit your template scene your scenes based on that template they won't follow your edits, even if you wanted to.</p><p></p><p>So with snippets you can create a scene template for your work and then use snippets to alter your template for specific needs. Since the scene template is your global settings and your snippets doesn't really depend on your scene you only need to change your global settings in one place.</p><p></p><p>This also means that you can switch between different scenes, depending on your circumstances, but still apply specific settings regardless of your choosen scene.</p><p></p><p>I hope that I made some sense...</p></blockquote><p></p>
[QUOTE="Robert Lofgren, post: 129535, member: 2447"] Re: X32 Discussion A scene saves every parameter from the console into a 'file'. By using safes when loading a scene one can filter what content of all those parameters should apply and discard the rest since everything was saved. Due to this, by creative use of filters you can apply or ignore parameters later on. A snippet is the other way around. The snippets only store those parameters that you choose at the time of saving. Anything else is discarded when storing the snippet. The best thing with a snippet is that it contains much less parameters than a scene and it becomes so much easier to manually edit the snippet file since it's more readable due to fewer parameters. Before snippets was made available people edited the scene file to essentially do what the snippets now does. It was cubersome due to thousands of lines of parameters. Consider scenes the 'big picture' to start from and use snippets for the fine tuning. With scenes you often create some template that you load and then save your edits into a new scene depending on venue, band, etc... If you now want to edit your template scene your scenes based on that template they won't follow your edits, even if you wanted to. So with snippets you can create a scene template for your work and then use snippets to alter your template for specific needs. Since the scene template is your global settings and your snippets doesn't really depend on your scene you only need to change your global settings in one place. This also means that you can switch between different scenes, depending on your circumstances, but still apply specific settings regardless of your choosen scene. I hope that I made some sense... [/QUOTE]
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