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Junior Varsity
X32 Discussion
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<blockquote data-quote="Dave Korman" data-source="post: 129558" data-attributes="member: 1894"><p>Re: X32 Discussion</p><p></p><p></p><p></p><p>The thing about snippets is that they ONLY affect the parameters recorded in them, all other parameters are untouched. Scenes, on the other hand, always record and reset ALL parameters to whatever was stored in the scene. Why is this difference important? Well, let's take the excellent example of musical theatre, where faders levels have to be changed second by second and levels vary from performance to performance, depending on how tired the cast are, how hot the weather is, whether the leading lady has hay fever, etc.etc.etc!!</p><p></p><p>Let's start at curtain up, when you load, let's say, scene 1. This brings up the radio mics of the first cast members on stage to a nominal level. They then start to speak/sing/dance etc. and you have to constantly ride all the fader levels - it's like playing the piano, you have use all your fingers independently. Then another 8 characters enter and you need to bring up their 8 radio mics. If you use a scene to do this, not only will it bring up the new characters' mics, it will RESET the mics of the characters already on stage to whatever level they are recorded in the scene at. This will be the WRONG level since you have been riding the faders as described above. However, if you use a snippet in which you have recorded ONLY the levels of the NEW characters' mics, then their mics will be raised to the nominal level but the levels of the mics of the characters already on stage will not be changed. You then proceed to ride all the mics of all the characters until the next set of entries or exits, where again you use snippets to change the mic levels for those characters entering or exiting, but leave the level for those remaining on stage unchanged.</p><p></p><p>Hope this helps!</p></blockquote><p></p>
[QUOTE="Dave Korman, post: 129558, member: 1894"] Re: X32 Discussion The thing about snippets is that they ONLY affect the parameters recorded in them, all other parameters are untouched. Scenes, on the other hand, always record and reset ALL parameters to whatever was stored in the scene. Why is this difference important? Well, let's take the excellent example of musical theatre, where faders levels have to be changed second by second and levels vary from performance to performance, depending on how tired the cast are, how hot the weather is, whether the leading lady has hay fever, etc.etc.etc!! Let's start at curtain up, when you load, let's say, scene 1. This brings up the radio mics of the first cast members on stage to a nominal level. They then start to speak/sing/dance etc. and you have to constantly ride all the fader levels - it's like playing the piano, you have use all your fingers independently. Then another 8 characters enter and you need to bring up their 8 radio mics. If you use a scene to do this, not only will it bring up the new characters' mics, it will RESET the mics of the characters already on stage to whatever level they are recorded in the scene at. This will be the WRONG level since you have been riding the faders as described above. However, if you use a snippet in which you have recorded ONLY the levels of the NEW characters' mics, then their mics will be raised to the nominal level but the levels of the mics of the characters already on stage will not be changed. You then proceed to ride all the mics of all the characters until the next set of entries or exits, where again you use snippets to change the mic levels for those characters entering or exiting, but leave the level for those remaining on stage unchanged. Hope this helps! [/QUOTE]
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