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Junior Varsity
X32 Discussion
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<blockquote data-quote="Paul Vannatto" data-source="post: 147040" data-attributes="member: 4071"><p>Re: Snippets?</p><p></p><p></p><p>Hi Darron,</p><p></p><p>One way to create these snippets is to create two scenes with those routing requirements and save them to files. Then using the X32 Scene Parser (<a href="https://sourceforge.net/projects/x32sceneparser/" target="_blank">https://sourceforge.net/projects/x32sceneparser/</a>), input each file (one at a time), parse the appropriate Routing section (eg Out 1-16), then make final tweaking in the Results editor. Remember that snippets only change what is included in the snippet file (opposite to safes). So if there is something there you do not want to change, remove it. Finally save these snippets as files (.snp) and import them into the X32.</p><p></p><p>Paul</p></blockquote><p></p>
[QUOTE="Paul Vannatto, post: 147040, member: 4071"] Re: Snippets? Hi Darron, One way to create these snippets is to create two scenes with those routing requirements and save them to files. Then using the X32 Scene Parser ([url]https://sourceforge.net/projects/x32sceneparser/[/url]), input each file (one at a time), parse the appropriate Routing section (eg Out 1-16), then make final tweaking in the Results editor. Remember that snippets only change what is included in the snippet file (opposite to safes). So if there is something there you do not want to change, remove it. Finally save these snippets as files (.snp) and import them into the X32. Paul [/QUOTE]
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