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Junior Varsity
X32 Discussion
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<blockquote data-quote="Kevin Maxwell" data-source="post: 65234" data-attributes="member: 321"><p>re: X32 Discussion</p><p></p><p></p><p></p><p>I am getting a bit frustrated and maybe it is because I am not a writer. I know what I am trying to say, it just seem like people are having a hard time understanding how I am saying it.</p><p></p><p>I have been trying to write about this short and to the point but I don’t seem to be getting my point across. So here goes the long version.</p><p></p><p>The standard way that I want a digital console to work with scenes is when I hit the go button it recalls the next scene. I don’t want to hit another button or turn a knob and then hit go. The X32 can be set to act that way in Setup/global/General preferences – “Scene Go next’. That is good. </p><p></p><p>But the way that it is doing that is to have the next scene pre-cued and if you try to over write the scene that is active on the surface you wind-up saving over the next scene instead. This is bad from my point of view. Why would you want to make changes to the scene you are in but save it to the next scene? </p><p></p><p>After my show is initially written it is not the final version it is very preliminary and many changes will have to be made as we run the few rehearsals I get to do with sound. It is very fast paced. I only get to stop the rehearsal if there is a very bad problem, like one of the principal characters mics has died for some reason. So I am constantly updating the scene I am in at what ever time that may be. I am even still making changes during the shows. </p><p></p><p></p><p>On most consoles I have worked with there is usually - </p><p></p><p>A scene store button on the surface and the ability to make one of the user defined buttons act as a store button. </p><p></p><p>There is also the ability to make a button act as the GO button.</p><p></p><p>And another button to act as the BACK button. </p><p></p><p>Go meaning when the go button is pushed the next scene in the list is recalled. When the back button is pushed it recalls the previous scene in the list. </p><p></p><p>I like to use 2 buttons with the one being lower (closer to the wrist rest) and the other button being above it. So with the X32 if they let that functionality be enabled on the assignable buttons I would put the GO button as button number 12 and the BACK button would be button number 8. And I would make 7 my store scene button. I also want a “set selected channel to NOMINAL” button.</p><p></p><p>This (store button) is a major need for me and at the moment there is no way to save a scene except from the scene view.</p><p></p><p>For consoles that have GPI capability I have made a GO/BACK box that I plug into the ports and can put the box where I want it.</p><p></p><p>So my fingers are dancing between those buttons regularly. The store button usually requires one press to call up the store screen and another press to save/store the changes. I am usually just double tapping the store button to update the scene I am in after I have made whatever changes I have needed to make to that scene. </p><p></p><p>Basing this only on the Xcontrol off line PC software once you recall scene 1 it recalls scene 1 and then if you look you will see that the next scene is gray, that is the scene it will recall when you hit go. If you flag a scene to be skipped you will see as you go down the list of scenes recalling them with the go button only; the gray bar jumps past the skip scene. So if you have scenes 5 and 6 flagged to be skipped when you go thru and recall scene 4 the gray bar jumps to scene 7. </p><p></p><p>If you turn off the go next in Setup/global/General preferences – “Scene Go next”. You have to select a scene and then press go to recall a scene. The only reason I can see someone wanting to do this is if you basically wanted to disable the go button. And some people might want to do that. I like to see functionality added to digital mixer so different people can do things the way they want to do them. So I am not saying to take that functionality away unless it is a bug.</p><p></p><p>When I used an iLive T112 a while ago you needed to hit the forward button and then the go button. It was very annoying because you could loose your place easily. I think they changed that in the firmware after I used one a couple of times.</p><p></p><p>There is also a strange behavior if you recall scene 1 and then click on scene 1 and then hit go you will see that go does nothing. Actually it works that way for any scene if you loose the gray bar it will not move with the go button.</p><p></p><p>I think the X32 looks like it is a great console but I don’t know if they ever intended it to work how I think it should for theater. I am asking a lot for a board in this price range and all anyone has to say is it can’t do it and we never planned on it doing all of that and then we are done here. </p><p></p><p>BTW look at the saved information for a show with an ascii editor and there are some interesting thing in there. If you know how to read that kind of stuff.</p></blockquote><p></p>
[QUOTE="Kevin Maxwell, post: 65234, member: 321"] re: X32 Discussion I am getting a bit frustrated and maybe it is because I am not a writer. I know what I am trying to say, it just seem like people are having a hard time understanding how I am saying it. I have been trying to write about this short and to the point but I don’t seem to be getting my point across. So here goes the long version. The standard way that I want a digital console to work with scenes is when I hit the go button it recalls the next scene. I don’t want to hit another button or turn a knob and then hit go. The X32 can be set to act that way in Setup/global/General preferences – “Scene Go next’. That is good. But the way that it is doing that is to have the next scene pre-cued and if you try to over write the scene that is active on the surface you wind-up saving over the next scene instead. This is bad from my point of view. Why would you want to make changes to the scene you are in but save it to the next scene? After my show is initially written it is not the final version it is very preliminary and many changes will have to be made as we run the few rehearsals I get to do with sound. It is very fast paced. I only get to stop the rehearsal if there is a very bad problem, like one of the principal characters mics has died for some reason. So I am constantly updating the scene I am in at what ever time that may be. I am even still making changes during the shows. On most consoles I have worked with there is usually - A scene store button on the surface and the ability to make one of the user defined buttons act as a store button. There is also the ability to make a button act as the GO button. And another button to act as the BACK button. Go meaning when the go button is pushed the next scene in the list is recalled. When the back button is pushed it recalls the previous scene in the list. I like to use 2 buttons with the one being lower (closer to the wrist rest) and the other button being above it. So with the X32 if they let that functionality be enabled on the assignable buttons I would put the GO button as button number 12 and the BACK button would be button number 8. And I would make 7 my store scene button. I also want a “set selected channel to NOMINAL” button. This (store button) is a major need for me and at the moment there is no way to save a scene except from the scene view. For consoles that have GPI capability I have made a GO/BACK box that I plug into the ports and can put the box where I want it. So my fingers are dancing between those buttons regularly. The store button usually requires one press to call up the store screen and another press to save/store the changes. I am usually just double tapping the store button to update the scene I am in after I have made whatever changes I have needed to make to that scene. Basing this only on the Xcontrol off line PC software once you recall scene 1 it recalls scene 1 and then if you look you will see that the next scene is gray, that is the scene it will recall when you hit go. If you flag a scene to be skipped you will see as you go down the list of scenes recalling them with the go button only; the gray bar jumps past the skip scene. So if you have scenes 5 and 6 flagged to be skipped when you go thru and recall scene 4 the gray bar jumps to scene 7. If you turn off the go next in Setup/global/General preferences – “Scene Go next”. You have to select a scene and then press go to recall a scene. The only reason I can see someone wanting to do this is if you basically wanted to disable the go button. And some people might want to do that. I like to see functionality added to digital mixer so different people can do things the way they want to do them. So I am not saying to take that functionality away unless it is a bug. When I used an iLive T112 a while ago you needed to hit the forward button and then the go button. It was very annoying because you could loose your place easily. I think they changed that in the firmware after I used one a couple of times. There is also a strange behavior if you recall scene 1 and then click on scene 1 and then hit go you will see that go does nothing. Actually it works that way for any scene if you loose the gray bar it will not move with the go button. I think the X32 looks like it is a great console but I don’t know if they ever intended it to work how I think it should for theater. I am asking a lot for a board in this price range and all anyone has to say is it can’t do it and we never planned on it doing all of that and then we are done here. BTW look at the saved information for a show with an ascii editor and there are some interesting thing in there. If you know how to read that kind of stuff. [/QUOTE]
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