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Junior Varsity
X32 Discussion
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<blockquote data-quote="Robert Lofgren" data-source="post: 68356" data-attributes="member: 2447"><p>Re: X32 Discussion</p><p></p><p></p><p>Ouch!</p><p></p><p>I'm curious - Is this reproducable if you load a different scene and link those two matrixes again?</p><p></p><p>I'm thinking two scenarios. Either corrupt scene data or 'following faders' due to linking.</p><p></p><p>With following faders I mean - Fader two thinks that fader one moved a notch (but it didn't) and then fader one sees that movement and moves since fader two did due to them being out of sync. This will then repeat endlessly. Since you already had previous issues with your faders (or was it the other guy?) this is most likley the cause...</p><p></p><p>Leaving the matrix layer would verify this and can be verified with xcontrol. This also goes for the previous aux issue where the issue appears when entering the aux layer.</p><p></p><p>I'm not at my console at the moment but I believe that you can unlink faders while still having the channels linked. This can also be used to verify this issue.</p><p></p><p>Good Luck and keep us posted!</p></blockquote><p></p>
[QUOTE="Robert Lofgren, post: 68356, member: 2447"] Re: X32 Discussion Ouch! I'm curious - Is this reproducable if you load a different scene and link those two matrixes again? I'm thinking two scenarios. Either corrupt scene data or 'following faders' due to linking. With following faders I mean - Fader two thinks that fader one moved a notch (but it didn't) and then fader one sees that movement and moves since fader two did due to them being out of sync. This will then repeat endlessly. Since you already had previous issues with your faders (or was it the other guy?) this is most likley the cause... Leaving the matrix layer would verify this and can be verified with xcontrol. This also goes for the previous aux issue where the issue appears when entering the aux layer. I'm not at my console at the moment but I believe that you can unlink faders while still having the channels linked. This can also be used to verify this issue. Good Luck and keep us posted! [/QUOTE]
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