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Junior Varsity
X32 Discussion
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<blockquote data-quote="Mark Petersen" data-source="post: 76274" data-attributes="member: 2927"><p>Re: X32 Discussion</p><p></p><p></p><p></p><p>Considering there are no physical stepper motors connected to physical faders to fight against the data being fed them in offline mode, it seems it would be a simple task to pass channel X's fader location data to channel Y's fader, and vice versa. From what I've been able to find, no data is passed between two linked channels in offline mode except head amp gain, and the link command itself. Obviously there's no reason why, for instance, the low EQ gain data can't be fed to the other of the linked channel, or gate threshold, or compressor ratio data, etc. So, unless the goal was to make offline mode act completely opposite of how the real console acts (hey, maybe it was... I've seen stranger... :roll: ), I'd call it a bug. Perhaps not in the classic sense where a planned function doesn't act as designed, but still one where a function that the average user expects to see doesn't exist. I'd just like to see the Behringer devs turn offline mode into a usable tool as opposed to a simple demo.</p></blockquote><p></p>
[QUOTE="Mark Petersen, post: 76274, member: 2927"] Re: X32 Discussion Considering there are no physical stepper motors connected to physical faders to fight against the data being fed them in offline mode, it seems it would be a simple task to pass channel X's fader location data to channel Y's fader, and vice versa. From what I've been able to find, no data is passed between two linked channels in offline mode except head amp gain, and the link command itself. Obviously there's no reason why, for instance, the low EQ gain data can't be fed to the other of the linked channel, or gate threshold, or compressor ratio data, etc. So, unless the goal was to make offline mode act completely opposite of how the real console acts (hey, maybe it was... I've seen stranger... :roll: ), I'd call it a bug. Perhaps not in the classic sense where a planned function doesn't act as designed, but still one where a function that the average user expects to see doesn't exist. I'd just like to see the Behringer devs turn offline mode into a usable tool as opposed to a simple demo. [/QUOTE]
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