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Junior Varsity
X32 Discussion
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<blockquote data-quote="Per Søvik" data-source="post: 76442" data-attributes="member: 1285"><p>Re: X32 Discussion</p><p></p><p></p><p></p><p>Sorry about that, I definitely do not like to be in this situation, it is doing my head in constantly have to recheck things that I thought that I already knew. Particularly these early days when the functionality is in a bit of a volatile state, one can never take any previous knowledge for granted. Add a bad memory, and you're in for a torrid time.</p><p></p><p>Basic truths: </p><p>- Every scenefile contains all of the data within the scope of the scene files. When a parameter, channel or scene is in safe mode, data still have to fill the space where the "unwanted" data is supposed to be residing, so whenever a scene is saved, the whole state of the board (whitin the scope of scene files) is saved. It could have been done another way, with an incremental or partial save, but this have so many pitfalls that it is my belief that the current strategy is by far the best one.</p><p></p><p>- The safes are "recall safes", you select what you want to recall. When you change the recall safes, you will change the way the scenes behave, but the scenes themselves are not changed unless they are saved in the new recalled state. </p><p>A word of caution pertaining this; If you safe every parameter of a scene and recall it, and then proceed to save it, the scene being saved will quite possibly be a totally different scene from the one originally stored, because none of the scene was actually being recalled. Example: if scene 12 is all muted and scene 13 is all full on, you are in scene 12 and recall with scene safes, the mutes won't change, and a save will then store that state, so unchecking the safes and recalling it again won't give you back the old full on setting. You can of course use this to create different versions of a show file if that is desired as long as you revert to importing the original show for each run trough.</p><p></p><p>- Scenes are a blessing and a curse, much like women <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />~;-)~:wink:</p></blockquote><p></p>
[QUOTE="Per Søvik, post: 76442, member: 1285"] Re: X32 Discussion Sorry about that, I definitely do not like to be in this situation, it is doing my head in constantly have to recheck things that I thought that I already knew. Particularly these early days when the functionality is in a bit of a volatile state, one can never take any previous knowledge for granted. Add a bad memory, and you're in for a torrid time. Basic truths: - Every scenefile contains all of the data within the scope of the scene files. When a parameter, channel or scene is in safe mode, data still have to fill the space where the "unwanted" data is supposed to be residing, so whenever a scene is saved, the whole state of the board (whitin the scope of scene files) is saved. It could have been done another way, with an incremental or partial save, but this have so many pitfalls that it is my belief that the current strategy is by far the best one. - The safes are "recall safes", you select what you want to recall. When you change the recall safes, you will change the way the scenes behave, but the scenes themselves are not changed unless they are saved in the new recalled state. A word of caution pertaining this; If you safe every parameter of a scene and recall it, and then proceed to save it, the scene being saved will quite possibly be a totally different scene from the one originally stored, because none of the scene was actually being recalled. Example: if scene 12 is all muted and scene 13 is all full on, you are in scene 12 and recall with scene safes, the mutes won't change, and a save will then store that state, so unchecking the safes and recalling it again won't give you back the old full on setting. You can of course use this to create different versions of a show file if that is desired as long as you revert to importing the original show for each run trough. - Scenes are a blessing and a curse, much like women ;)~;-)~:wink: [/QUOTE]
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