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Junior Varsity
X32 Discussion
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<blockquote data-quote="Mark Petersen" data-source="post: 76835" data-attributes="member: 2927"><p>Re: X32 Offline Scene File Editor</p><p></p><p>Uhhh, yes... Obviously. However, it's painfully slow, and extremely inaccurate that way.</p><p></p><p>I've already written a utility of my own that grabs scenes from the X32, imports them into MS Excell for editing, and allows you to save them back to the X32. Doing it this way is, first off, much faster, and secondly, I can see every bit of data saved in a scene laid out on one screen, ready to be edited. I can also see all data fields of multiple scenes laid out one after another on the same screen for comparison this way.</p><p></p><p>I was just curious to see what others are coming up with. I ran into some odd communications problems that had to be dealt with in my utility, and I'm curious to see how others dealt with, or got around them. But thanks anyway.</p></blockquote><p></p>
[QUOTE="Mark Petersen, post: 76835, member: 2927"] Re: X32 Offline Scene File Editor Uhhh, yes... Obviously. However, it's painfully slow, and extremely inaccurate that way. I've already written a utility of my own that grabs scenes from the X32, imports them into MS Excell for editing, and allows you to save them back to the X32. Doing it this way is, first off, much faster, and secondly, I can see every bit of data saved in a scene laid out on one screen, ready to be edited. I can also see all data fields of multiple scenes laid out one after another on the same screen for comparison this way. I was just curious to see what others are coming up with. I ran into some odd communications problems that had to be dealt with in my utility, and I'm curious to see how others dealt with, or got around them. But thanks anyway. [/QUOTE]
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