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X32 Discussion
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<blockquote data-quote="Joseph Schuurman" data-source="post: 92083" data-attributes="member: 4464"><p>Re: X32 Noisy Cooling Fan</p><p></p><p>Interesting, using the X32 interface, it should have the fader set to 0. We've had the same problem with that channel 32 disconnected however. *edit* after looking at the scene file myself I see:</p><p>/ch/32/mix ON -oo ON +0 OFF -oo</p><p>doesn't that mean it's off in the mains? </p><p></p><p>Yes, I believe we've muted every single channel, and still happens, we could still double check that everything is muted (in particular, I'd like to ensure the effects channels are muted), however when it happens, it's typically in a live situation, and the priority isn't isolating it, but trying to the sound workable again, and to stop hurting peoples ears <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> (though I've been trying to isolate it as much as I can). Actually, this sunday I was behind the board, and it made most of the children cry... </p><p></p><p>At one point, we've had all inputs muted, all effects faders down, and then I could get the feedback to disappear by turning down the effect sends (all of them had to be shut off to get the problem to disappear). Though, this last sunday, it was the opposite, where it was crackle, and a feedback ramp that happened in less than a second up to full feedback, and I already had all the effects sends down to zero (on purpose to avoid the problem), and then dropping the effects faders down helped us get back to a workable state. In my great wisdom (joking), we attempted to save the scene with all effects sends at zero, and effects faders at zero, and the issue still occured... </p><p></p><p>it's been a bit confusing (and frustrating to the sound team, and patrons), it would have made sense if it was just a simple voltage drop, as I work in the hardware/software industry, and memory corruption could cause any number of problems internally. Having installed our UPS, this last sunday, we had the issue occur again, the UPS didn't even kick up a fuss during the situation, we had the UPS connected to a computer for monitoring, and no logs kicked up regarding low voltage.</p><p></p><p></p><p>I attached that file out of the several we use because it's the most basic. That is a mid-week file in which the problem occurs most frequently (inconveniently, I'm not even there for those sets), for our sunday file, we make fairly decent use of DCA's. If your curious, it looks like this: <a href="http://www.joesiv.net/misc/AmandasTeam.scn" target="_blank">http://www.joesiv.net/misc/AmandasTeam.scn</a> Feedback welcome. We're still coming to grips with the board, as we're all volunteers, and as we figure out different things, we try to integrate it into our workflow. Personally, I agree, using the DCA's is very handy indeed!</p></blockquote><p></p>
[QUOTE="Joseph Schuurman, post: 92083, member: 4464"] Re: X32 Noisy Cooling Fan Interesting, using the X32 interface, it should have the fader set to 0. We've had the same problem with that channel 32 disconnected however. *edit* after looking at the scene file myself I see: /ch/32/mix ON -oo ON +0 OFF -oo doesn't that mean it's off in the mains? Yes, I believe we've muted every single channel, and still happens, we could still double check that everything is muted (in particular, I'd like to ensure the effects channels are muted), however when it happens, it's typically in a live situation, and the priority isn't isolating it, but trying to the sound workable again, and to stop hurting peoples ears :( (though I've been trying to isolate it as much as I can). Actually, this sunday I was behind the board, and it made most of the children cry... At one point, we've had all inputs muted, all effects faders down, and then I could get the feedback to disappear by turning down the effect sends (all of them had to be shut off to get the problem to disappear). Though, this last sunday, it was the opposite, where it was crackle, and a feedback ramp that happened in less than a second up to full feedback, and I already had all the effects sends down to zero (on purpose to avoid the problem), and then dropping the effects faders down helped us get back to a workable state. In my great wisdom (joking), we attempted to save the scene with all effects sends at zero, and effects faders at zero, and the issue still occured... it's been a bit confusing (and frustrating to the sound team, and patrons), it would have made sense if it was just a simple voltage drop, as I work in the hardware/software industry, and memory corruption could cause any number of problems internally. Having installed our UPS, this last sunday, we had the issue occur again, the UPS didn't even kick up a fuss during the situation, we had the UPS connected to a computer for monitoring, and no logs kicked up regarding low voltage. I attached that file out of the several we use because it's the most basic. That is a mid-week file in which the problem occurs most frequently (inconveniently, I'm not even there for those sets), for our sunday file, we make fairly decent use of DCA's. If your curious, it looks like this: [URL]http://www.joesiv.net/misc/AmandasTeam.scn[/URL] Feedback welcome. We're still coming to grips with the board, as we're all volunteers, and as we figure out different things, we try to integrate it into our workflow. Personally, I agree, using the DCA's is very handy indeed! [/QUOTE]
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