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Junior Varsity
X32 Discussion
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<blockquote data-quote="Per Søvik" data-source="post: 97456" data-attributes="member: 1285"><p>Re: Live Musical Theater</p><p></p><p></p><p>I'm inclined to think that it would be very difficult to access the stick while recording, with the requirement for extra buffering and burst writing to the stick to catch up whenever scenes are being accessed. Probably not worth the effort if there is a chance that recording might get compromised.</p><p></p><p></p><p>The internal representation of the scenes are obviously pure guesswork on my part, but I wouldn't be surprised if the scenes are held in memory in the form they appear on the file, and only parsed into binary format on recall before being shifted/copied into the registers. If that is the case, it might actually be easier to rework the whole concept and parse files to a binary table at import, freeing up memory to easily fit ten times as many scenes and probably increase the speed of scene changes as a bonus.</p><p>In fact, there is really no need for the X32 to be able to store and recall scenes and shows in anything but binary format, if one deems that there is a need for the OSC format, the dual capability and parsing associated with that could be left to the X32-edit.</p></blockquote><p></p>
[QUOTE="Per Søvik, post: 97456, member: 1285"] Re: Live Musical Theater I'm inclined to think that it would be very difficult to access the stick while recording, with the requirement for extra buffering and burst writing to the stick to catch up whenever scenes are being accessed. Probably not worth the effort if there is a chance that recording might get compromised. The internal representation of the scenes are obviously pure guesswork on my part, but I wouldn't be surprised if the scenes are held in memory in the form they appear on the file, and only parsed into binary format on recall before being shifted/copied into the registers. If that is the case, it might actually be easier to rework the whole concept and parse files to a binary table at import, freeing up memory to easily fit ten times as many scenes and probably increase the speed of scene changes as a bonus. In fact, there is really no need for the X32 to be able to store and recall scenes and shows in anything but binary format, if one deems that there is a need for the OSC format, the dual capability and parsing associated with that could be left to the X32-edit. [/QUOTE]
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