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Junior Varsity
X32 Discussion
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<blockquote data-quote="Klaus Mock" data-source="post: 99672" data-attributes="member: 2891"><p>Re: X32 Discussion</p><p></p><p>In the past few years I had maybe 5 jobs where more than 32 channels were required. The rest, approx. 100, needs mainly less than 24. </p><p>IMO it would be better to work on a more flexible surface to handle more than one X32. So it would be possible to use, for instance, two of them to deal with 64 input channels and a third (core) is used to sum the output of the other two. Three cores and four S16s would make a 64 channel console for approx. 6k euros.</p><p>so the surface would be for me the point of interest. If you can easy switch between the consoles and have the possibility to cascade the engines you would have a full modular, expandable system. That would be my roadmap for the next year.</p></blockquote><p></p>
[QUOTE="Klaus Mock, post: 99672, member: 2891"] Re: X32 Discussion In the past few years I had maybe 5 jobs where more than 32 channels were required. The rest, approx. 100, needs mainly less than 24. IMO it would be better to work on a more flexible surface to handle more than one X32. So it would be possible to use, for instance, two of them to deal with 64 input channels and a third (core) is used to sum the output of the other two. Three cores and four S16s would make a 64 channel console for approx. 6k euros. so the surface would be for me the point of interest. If you can easy switch between the consoles and have the possibility to cascade the engines you would have a full modular, expandable system. That would be my roadmap for the next year. [/QUOTE]
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