X32 Discussion

Re: Pop. crackle and feedback problems

Am i missing something or is it not possible to export / import the preset library. Is this already mentioned as an wanted feature for the next update?
 
Re: Pop. crackle and feedback problems

Am i missing something or is it not possible to export / import the preset library. Is this already mentioned as an wanted feature for the next update?

That is correct, presets has to be exported/imported one by one. A library export/import has been requested several times and is hopefully being considered for V2.
 
Re: Pop. crackle and feedback problems

I'm still not convinced that there isn't something happening in ways of fingerfaults at the board, so I'm going to repeat my request for a "live" scene dump. I suggest that you mute the mains and nothing else, and then save the scene.
Again it happend last night, it was a practice this time. A pop, about 2 second silence, and then it ramped up slowely (took about 2 seconds to fully feedback), I dashed to the board (I was up a ladder of all places), noone touched anything except me. Dropped the mains fader, and saved the scene.

http://www.joesiv.net/misc/CorysTeamPROB.scn

it's an older scene that we haven't used in a long while, so I'm kind of affraid of what you guys will find ha ha... but we've had the issue occur on much cleaner files.

On, a related note, how do I load up a SCN file into the XControl application, the extensions are different, and if I change it, it still isn't able to read it (PC)
 
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Re: Pop. crackle and feedback problems

Again it happend last night, it was a practice this time. A pop, about 2 second silence, and then it ramped up slowely (took about 2 seconds to fully feedback), I dashed to the board (I was up a ladder of all places), noone touched anything except me. Dropped the mains fader, and saved the scene.

http://www.joesiv.net/misc/CorysTeamPROB.scn

it's an older scene that we haven't used in a long while, so I'm kind of affraid of what you guys will find ha ha... but we've had the issue occur on much cleaner files.

On, a related note, how do I load up a SCN file into the XControl application, the extensions are different, and if I change it, it still isn't able to read it (PC)


Well you realize you have L main output routed to busses 10, 12,13 and 15.... and right output to 14 and 16...
I'd start fixing that asap...
you are also using buss 13 and 14 for your Fx, so there might be something going on there...
Plus I realize you're trying to send an "foh mix" to the monitors by routing a main feed back into 32, but you might be better off building that mix using thier aux.

also what are you doing with ch 1,2 ? - are they re-routed groups or something ? the word "vocals",(plural) scares me....
 
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Re: Pop. crackle and feedback problems

Again it happend last night, it was a practice this time. A pop, about 2 second silence, and then it ramped up slowely (took about 2 seconds to fully feedback), I dashed to the board (I was up a ladder of all places), noone touched anything except me. Dropped the mains fader, and saved the scene.

http://www.joesiv.net/misc/CorysTeamPROB.scn

it's an older scene that we haven't used in a long while, so I'm kind of affraid of what you guys will find ha ha... but we've had the issue occur on much cleaner files.

On, a related note, how do I load up a SCN file into the XControl application, the extensions are different, and if I change it, it still isn't able to read it (PC)

I couldn't find a smoking gun, but I'll load the scene into my X32 tonight just in case I'm missing something.

XControl should read it fine, it will recognize .scn and number extensions from .001 to .100
Scenes wiev - utility - Import scene

It is hard to rule out any hardware issues, either internal or external, the only one I can think of with a reasonably high probability is some kind of crosstalk into one of the inputs that have send to the effect. If the board have an internal fault that is not related to crosstalk, this thing should happen even if you initialize the board and leave it on (setup-config-initialize console). Of course, swapping your board and have Behringer service have a look might be the smart thing to do at this point.
 
Re: Pop. crackle and feedback problems

To load the scene in x-control/edit.
Click the view button in the scenes section.
Select an empty scene slot to load to.
Click the utility button.
Click the import scene button, locate the scene file, select the file and click open.
Once loaded select the scene in the show list and click Go.

Couple of things I noticed.

Your drum monitor output is set to pre-eq rather than post fader.
While it would not be how I would prefer to work, if you want to put the mains into the monitors, I would suggest using the matrix sends and avoid the Ch.32 loop back to the console.
 
Re: Pop. crackle and feedback problems

Again it happend last night, it was a practice this time. A pop, about 2 second silence, and then it ramped up slowely (took about 2 seconds to fully feedback), I dashed to the board (I was up a ladder of all places), noone touched anything except me. Dropped the mains fader, and saved the scene.

http://www.joesiv.net/misc/CorysTeamPROB.scn

it's an older scene that we haven't used in a long while, so I'm kind of affraid of what you guys will find ha ha... but we've had the issue occur on much cleaner files.

On, a related note, how do I load up a SCN file into the XControl application, the extensions are different, and if I change it, it still isn't able to read it (PC)

Hi Joseph

Long time ago i have written a simple initial scene, which i always use as a start for new bands.
The EQ`s are set for my microphones (sennheiser, audix, shure).
GEQ`s i do not use. For insert-fx i only use wav designer and desser - for side-chain fx gated reverb, reverb, chorus and Pcm70.
everything is presetted and without malfunction. Outputs are PA 15+16, Monitors 1-10, M/C 11-14.
Please load this scene and test if the feedback comes back.
if so, then your console has a shot ....
icon8.png


scenes -> view -> utility -> import scene
http://persilfresser.no-ip.biz/MyWeb/misc/INITIAL Band.scn
 
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Re: Pop. crackle and feedback problems

While it would not be how I would prefer to work, if you want to put the mains into the monitors, I would suggest using the matrix sends and avoid the Ch.32 loop back to the console.

I thought about that too David, but noticed on the matrix master page, that there is no option to route to aux's, unless I missed something....
 

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Re: Pop. crackle and feedback problems

I thought about that too David, but noticed on the matrix master page, that there is no option to route to aux's, unless I missed something....

The way you use matrix is to send from mix buses and mains, and then use the routing tab to route that matrix into whatever output you want.
Matrix as source is available on all output destinations.

Looping back to inputs is of course risky, but quite practical from a workflow point of view. As long as the input channel with the loopback is disconnected from anything that can cause a feedback loop (by send mutes and not assigning to mains) it works fine.
 
Re: Pop. crackle and feedback problems

The way you use matrix is to send from mix buses and mains, and then use the routing tab to route that matrix into whatever output you want.
Matrix as source is available on all output destinations.

Looping back to inputs is of course risky, but quite practical from a workflow point of view. As long as the input channel with the loopback is disconnected from anything that can cause a feedback loop (by send mutes and not assigning to mains) it works fine.


My point is, you can't send a matrix to an aux - note the blank "sends" option.
 
Re: Pop. crackle and feedback problems

Use the routing tab either outputs or aux you can select any of the matrix channels as the source

It's not a routing output issue....I know you can pick outpus 1-16 for matrix output....


The intial suggestion by Per was to use a matrix (fed form L+R) to send to the onstage monitors to send an FOH mix on stage - fine.
Drive matrix 1 from L+R.... cool
If you now select matrix 1 master bus, and try to drive level to AUX 1, you cannot do that - it won't let you.
 
Re: Pop. crackle and feedback problems

It's not a routing output issue....I know you can pick outpus 1-16 for matrix output....


The intial suggestion by Per was to use a matrix (fed form L+R) to send to the onstage monitors to send an FOH mix on stage - fine.
Drive matrix 1 from L+R.... cool
If you now select matrix 1 master bus, and try to drive level to AUX 1, you cannot do that - it won't let you.

Are you referring to his Bus 1 monitor mix as aux 1 or the actual input/output channel labeled aux 1 on the console?

No you cannot route the matrix directly into the bus output. If you want to combine the monitor mix with the L/R mix simply route the L/R to the matrix along with send the Bus mix to the matrix and use the matrix fader as your master fader for the monitor mix and set the routing as mentioned above.

Or since Aux 1/2 is not being used in his setup, route your main L/R back to those aux ins and then send to your mixbus like any other input.

Whichever makes more sense to the operator.
 
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Re: Pop. crackle and feedback problems

Or since Aux 1/2 is not being used in his setup, route your main L/R back to those aux ins and then send to your mixbus like any other input.

Whichever makes more sense to the operator.

Sorry but this has been discussed some pages back.
Because of added latency of the D to A & A to D it's not wise to do it outside the console.
But to avoid this you can select a mixbus as a source on every input.
 
Re: Pop. crackle and feedback problems

Sorry but this has been discussed some pages back.
Because of added latency of the D to A & A to D it's not wise to do it outside the console.
But to avoid this you can select a mixbus as a source on every input.

My understanding was that was the case if you used external connections (ie via analog i/o). Even if you dont physically connect the points, is the signal tap in the analog realm?

To clarify my question..if I select Bus 15 as the source for Aux 1 input, is that tap pre or post D/A?
source tap.JPG
 
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Re: Pop. crackle and feedback problems

Well you realize you have L main output routed to busses 10, 12,13 and 15.... and right output to 14 and 16...
I'd start fixing that asap...
you are also using buss 13 and 14 for your Fx, so there might be something going on there...
Plus I realize you're trying to send an "foh mix" to the monitors by routing a main feed back into 32, but you might be better off building that mix using thier aux.

also what are you doing with ch 1,2 ? - are they re-routed groups or something ? the word "vocals",(plural) scares me....
I'm not sure what you mean by I have L main routed to busses 10, 12, 13 and 15, I'd like to understand though, so I can fix it. Yes, I'm using bus 13 and 14 for my FX, that's default configuration, is there something inherently wrong with that?
I'm not sure what ch 1 and 2 are doing in this scene, I haven't dug into the scene really, this problem occurs in all our scenes, even basic scenes that are totally reset.

It is hard to rule out any hardware issues, either internal or external, the only one I can think of with a reasonably high probability is some kind of crosstalk into one of the inputs that have send to the effect. If the board have an internal fault that is not related to crosstalk, this thing should happen even if you initialize the board and leave it on (setup-config-initialize console). Of course, swapping your board and have Behringer service have a look might be the smart thing to do at this point.
We're very close to sending it to Behringer, we're talking to L&M, and we're going to try swapping out the effect that's in effect 1 for another one, to see if it still occurs, we'll likely get a interm replacement on Wednesday after giving the new effect some runtime.


Your drum monitor output is set to pre-eq rather than post fader.
While it would not be how I would prefer to work, if you want to put the mains into the monitors, I would suggest using the matrix sends and avoid the Ch.32 loop back to the console.
Why would we want a monitor to be post fader (an honest question), generally from my experience, monitors tend to be setup as pre-fader so that the house mix won't effect the monitors directly.
Yes, I'm going to be looking into doing a matrix send rather than the external route we're using now, though the L/R has been disabled for the input 32 now (good suggestion a few pages back).

Please load this scene and test if the feedback comes back.
if so, then your console has a shot ....
icon8.png


scenes -> view -> utility -> import scene
http://persilfresser.no-ip.biz/MyWeb/misc/INITIAL Band.scn
Thank you Walter, this is a great idea! We're just doing a couple tests this week, but if the problem occurs with the interm board, we'll do this for sure.


If you have a DCA over, I would assign all of your effect returns (FX1 - FX4) to that, so that in case of a new feedback you can adjust it with just one fader.
I've actually done this now! Now that I know where those FX L/R faders are (who would have thought there was anything beyond those first 2 pages of inputs ha ha ), it was a easy peasy.

Thanks everyone for the help, we'll get to the bottom of this. You guys have a very helpful community on this site!
 
Re: Pop. crackle and feedback problems

I didn't mean that the channel sends were pre-eq, rather the output itself, ie the bus master fader isn't doing anything.

To use the matrix the way I am describing, you would assign one of the physical outputs to be say matrix one.
Then select the L/R bus, go to the sends tab and bring up the level to matrix 1, then repeat the process for the monitor send.
The matrix then would contain both the original monitor send and some amount of the mains.
You will need a separate matrix for each monitor send.
 
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