If channel 1 is sourced from input 1 on first S16, you turn on phantom in channel view, then source from input 1 on second S16 and turn on phantom, will not phantom stay on in both S16? I say, "yes it will", Jan says "yes it will".
Nobody has offered any evidence that it won't when phantom is actually turned on for both S16, but there seems to be a misunderstanding about having to turn phantom on in both routings.
All evidence indicates that when it is done correctly, it works as expected, and when it is done wrong it malfunctions as expected, and there is no quirk that only manifests itself when more S16s are connected.
I identified the problem in the original poster's showfile, and the problem was that the phantom wasn't selected to be on in other scenes than the ones where the S16 in question were in use. This has nothing to do with how many S16 are connected, but everything to do with making sure that phantom is selected to be on in all the scenes, no matter if the S16 is being used in that scene or not. So just in case someone hasn't got it yet, I'll repeat it once more and emphasize that this is what is important and what one needs to be focused on, and that questions of workflow etc. are secondary to what needs to be the ultimate focus.
A PHYSICAL INPUT USING PHANTOM NEEDS TO HAVE THE PHANTOM TURNED ON IN ALL SCENES!
That is fine as long as we can agree on the slowly emerging fact that there is no technical issue that necessitates a particular workflow, and that the X32 works correctly when the settings are right irrespective of what view the settings are set in, as long as they are the correct settings.
Then we agree
~
~:smile:
I feel confident that the OP's problem has been identified and the OP informed about the cause of his problem, and I'm equally confident that there are no particular technical issues with the way the X32 handles multiple S16, so I'm happy.
Case closed (hopefully)