Re: Routing question
I, too, am not quite sure what you are asking for, but what I keep thinking of is the "blocks of 8" routing limitation. It seems to me that if you had one console coming off of the other's 1-8 and the reverse using 9-16 you can get what I think you might want. Assuming you only have one Ethercon cable running between consoles. If you had two then I think you could use 9-16 consistently.
You can also set up a scene with the routing you want for each console and then load the scene when the console changes. I'm still not hip to snippets, but I bet that's a more elegant way to do it than scenes.
This is the kind of thing I have to set up and try to really comprehend what's going on (or not going to go on). Hope I haven't muddied the waters.
Please report back with what you find.
Hi Alan,I have a routing question for using two consoles. The 'why' is probably too long and would just confuse the question (as if the question probably won't get confused in the first place! ).....
I have a baseline configuration for FOH/MON setup via AES50 which has the XLR outs of the MON console set as *13,*14*,*15, *16 (AES50 A). So the FOH outputs are physically at 13, 14, 15, and 16 outputs on the MON console. All of this works fine.
The other day I had a need for 2 consoles on two stages where essentially it would work like that mon/foh setup BUT ALSO needed the two consoles to send a feed to each other's outputs (the two stages weren't live at the same time but would alternate).
I could physically do feeds via balanced lines but I was curious if it could be done via AES50 and I never could get that to work. I don't know if it's just not physically possible, or if I did something wrong in the two ways I tried.
In one way Console A was setup with XLR outputs *13,*14*,*15, *16 (AES50 A) while console B was setup with *9,*10*,*11, *12 (AES50 A).
Then console A had mixbus 11 assigned to both output *15 as well as output 11.
Then console B had mixbus 11 assigned to both output *11 as well as output 15.
The idea being when stage A was live it would feed a fill mix to local output 11 and then send that same mix to output from console B out of output 11 on the B console via AES50.
Then when stage B was live that console would feed a fill mix from local output 15 as well as send via AES50 a signal to output from output 15 of console A.
I also tried a couple variants of that (including splitting outputs).
I could always send to the mains just fine, but I could never get the the feeds going both ways for the fills that were needed. I did get it to work one way and not the other.
Probably a better way to explain the concept to something a bit more normal with only a slight twist would be to imagine you had a FOH/MON setup going with AES50. The mon console is not physically connected to XLR outputs 13-16 (so you see asterisks in the routing page) so that FOH outputs feed the mains thru the mon console. Now, for whatever reason, you have a powered speaker at FOH that the mon engineer wants to send a singal to you to output from the FOH console... sent from the mon console. So then, how would you do that? Can you do that?
What it ultimately seemed to me like was I couldn't have both consoles functioning with a set of outputs not physically on the console (even though they were a different set of outputs on each console). It acted like only one console would allow for that. But if that is the case, how was it that it was always the 13, 14, 15, 16 outputs that worked properly rather than the consoles just getting confused? Which leads me to think maybe I missed something....
I, too, am not quite sure what you are asking for, but what I keep thinking of is the "blocks of 8" routing limitation. It seems to me that if you had one console coming off of the other's 1-8 and the reverse using 9-16 you can get what I think you might want. Assuming you only have one Ethercon cable running between consoles. If you had two then I think you could use 9-16 consistently.
You can also set up a scene with the routing you want for each console and then load the scene when the console changes. I'm still not hip to snippets, but I bet that's a more elegant way to do it than scenes.
This is the kind of thing I have to set up and try to really comprehend what's going on (or not going to go on). Hope I haven't muddied the waters.
Please report back with what you find.